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**{{change|Both Ice Climbers aim Blizzard forward while on the ground, similarly to their aerial version in previous games. This increases its damage output when used on the ground, but means that Blizzard can no longer hit opponents behind them, hindering its spacing potential.}} | **{{change|Both Ice Climbers aim Blizzard forward while on the ground, similarly to their aerial version in previous games. This increases its damage output when used on the ground, but means that Blizzard can no longer hit opponents behind them, hindering its spacing potential.}} | ||
**{{buff|The changes to freeze duration result in Blizzard freezing opponents for a significantly longer period of time overall, no longer allowing the opponent to thaw out almost immediately.}} | **{{buff|The changes to freeze duration result in Blizzard freezing opponents for a significantly longer period of time overall, no longer allowing the opponent to thaw out almost immediately.}} | ||
**{{nerf|Blizzard deals less damage at close range (2% → 1. | **{{nerf|Blizzard deals less damage at close range (2% → 1.8%) and it has more ending lag (frame 80 → 85). It also no longer causes hitstun or freezes opponent when used at far range removing its ability to lock and hindering its spacing potential.}} | ||
*[[Iceberg]]: | *[[Iceberg]]: | ||
**{{buff|Iceberg spins and features a teetering [[Polar Bear]] that launches opponents with greater knockback. During the move, a [[Condor]] will circle around the top of the screen, which the Ice Climbers can grab onto, and it will also deal damage to opponents that touch it.}} | **{{buff|Iceberg spins and features a teetering [[Polar Bear]] that launches opponents with greater knockback. During the move, a [[Condor]] will circle around the top of the screen, which the Ice Climbers can grab onto, and it will also deal damage to opponents that touch it.}} |
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