Fighter ability: Difference between revisions

m
Donkey Kong moving faster than everyone else with heavy items was no longer true in Smash 4, when Bowser could move faster carrying them.
m (Donkey Kong moving faster than everyone else with heavy items was no longer true in Smash 4, when Bowser could move faster carrying them.)
Line 25: Line 25:
|rowspan=2|[[Donkey Kong]]||Kong Karry||Donkey Kong's [[forward throw]] allows him to walk and jump while carrying an opponent, and it also provides him with four additional "cargo throws".
|rowspan=2|[[Donkey Kong]]||Kong Karry||Donkey Kong's [[forward throw]] allows him to walk and jump while carrying an opponent, and it also provides him with four additional "cargo throws".
|-
|-
|Heavy [[Item]] Resistance||Donkey Kong is not slowed down when carrying heavy items, and can also jump or fall off edges without dropping them. In ''Smash 64'', he is the only character that can walk while holding a heavy item.
|Heavy [[Item]] Resistance||When carrying heavy items like [[crate]]s, Donkey Kong can jump, fall off edges without dropping them, and prior to ''Smash 4'', could walk faster than every other character could while carrying heavy items. In ''Smash 64'', he is the only character that can walk at all while holding a heavy item.
|-
|-
|rowspan=2|[[Ice Climbers]]||Nana/Popo||The player takes full control of one Ice Climber. The other one—Nana by default and Popo in specific alternate costumes—acts as a CPU-controlled clone of the leader, who usually follows the player's actions and attacks alongside the leader with a slight delay, but acts on their own and attempts to return to the leader if they are separated. This further allows for an advanced technique exclusive to the Ice Climbers, [[desynching]], that allows the player to independently control both characters.
|rowspan=2|[[Ice Climbers]]||Nana/Popo||The player takes full control of one Ice Climber. The other one—Nana by default and Popo in specific alternate costumes—acts as a CPU-controlled clone of the leader, who usually follows the player's actions and attacks alongside the leader with a slight delay, but acts on their own and attempts to return to the leader if they are separated. This further allows for an advanced technique exclusive to the Ice Climbers, [[desynching]], that allows the player to independently control both characters.