King Dedede (SSBU)/Dash attack: Difference between revisions

no edit summary
No edit summary
Line 1: Line 1:
{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:KingDededeDashAttackSSBU.gif|thumb|350px|Hitbox visualization showing King Dedede's dash attack.]]
[[File:KingDededeDashAttackSSBU.gif|thumb|350px|Hitbox visualization showing King Dedede's dash attack.]]
{{competitive expertise}}
==Overview==
==Overview==
King Dedede joyfully leaps into the air before doing his iconic head slide attack. This attack is the slowest dash attack in the game, being active at frame 26. In return, this attack is the strongest dash attack in the entire game. The move is not the best on paper, but nonetheless, the move has a decent place in King Dedede's kit. Dash attack is a phenomenal [[two-frame punish]] tool, landing KO's as low as 60% on middleweights at the ledge. The move can also be used to punish opponents attempting to avoid King Dedede's [[Gordo Toss|gordo ledgetraps]], or covering the opponent getting up from ledge. The move can also function as a hard read or [[tech chase]] punish, with it being able to KO rather decently.
However, this move has one glaring flaw: It's slow. The slowest dash attack in the game, in terms of startup and end lag. Missing it means Dedede '''will''' get punished. This means the attack can't be used as a burst damage option due to it's slowness, meaning the attack is terrible in the usual applications of a dash attack.
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
Anonymous user