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Devil Blaster—also called Inferno, Laser Beam, or Flying Killer Beam in the US and European versions of ''Tekken 2''—is an unblockable move introduced in ''Tekken 2'' as Devil Kazuya's signature move. It is also performed by two other characters, Devil Jin and Angel Kazuya can perform it through his Devil Transformation in ''Tekken Tag Tournament 2'' and ''Tekken 7''. It is also notable for being one of the very few projectile attacks in the series. The aerial version more closely resembles the move actually called Devil Blaster, performed with the 3+4 input, while the grounded version resembles Inferno, which is performed with the 1+2 input. Additionally, while Devil Kazuya has never had the ability to angle Devil Blaster, there are two separate moves that change its trajectory: Air Inferno, introduced in ''Tekken Tag Tournament'', where he fires the laser upwards by pressing ↗ and the 3+4 input, and Sorai Zanba, introduced in ''Tekken Tag Tournament 2'', where he fires the laser downwards by pressing ↓ and the 1+2 input while an opponent is downed. Air Inferno is additionally more blatantly referenced in ''Super Smash Bros. Ultimate'', being used as Kazuya’s up throw, though the laser is fired at a steeper angle to better suit its use as a throw attack. | Devil Blaster—also called Inferno, Laser Beam, or Flying Killer Beam in the US and European versions of ''Tekken 2''—is an unblockable move introduced in ''Tekken 2'' as Devil Kazuya's signature move. It is also performed by two other characters, Devil Jin and Angel Kazuya can perform it through his Devil Transformation in ''Tekken Tag Tournament 2'' and ''Tekken 7''. It is also notable for being one of the very few projectile attacks in the series. The aerial version more closely resembles the move actually called Devil Blaster, performed with the 3+4 input, while the grounded version resembles Inferno, which is performed with the 1+2 input. Additionally, while Devil Kazuya has never had the ability to angle Devil Blaster, there are two separate moves that change its trajectory: Air Inferno, introduced in ''Tekken Tag Tournament'', where he fires the laser upwards by pressing ↗ and the 3+4 input, and Sorai Zanba, introduced in ''Tekken Tag Tournament 2'', where he fires the laser downwards by pressing ↓ and the 1+2 input while an opponent is downed. Air Inferno is additionally more blatantly referenced in ''Super Smash Bros. Ultimate'', being used as Kazuya’s up throw, though the laser is fired at a steeper angle to better suit its use as a throw attack. | ||
In its debut game, the attack deals half of an opponent's health, making it extremely powerful, and crouching as | In its debut game, the attack deals half of an opponent's health, making it extremely powerful, and leaving crouching as the only way to dodge it. Later games nerfed the attack by decreasing damage, increasing startup, and introducing sidestepping as a safe way to dodge the attack. In ''Tekken 7'', Kazuya uses it as his final attack in his Rage Art. During the final battle of the game's story mode, Kazuya displays the ability to use this without having to fully be in the form, only requiring to manifest his third eye. | ||
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