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==Overview== | ==Overview== | ||
Alolan Whip consists of Incineroar dashing forward with its arms extended. If it grabs an opponent, a set of wrestling ring ropes rise up behind it (at about the distance the dash travels), and it {{s|wikipedia|Irish whip}}s the opponent into the ropes. The victim is rebounded off the ropes and back towards Incineroar, where it performs one of three attacks on them depending on if and when the special or attack button was pressed during the move: | Alolan Whip is a [[command grab]] that consists of Incineroar dashing forward with its arms extended. If it grabs an opponent, a set of wrestling ring ropes rise up behind it (at about the distance the dash travels), and it {{s|wikipedia|Irish whip}}s the opponent into the ropes. The victim is rebounded off the ropes and back towards Incineroar, where it performs one of three attacks on them, depending on if and when the special or attack button was pressed during the move: | ||
*If an attack button was not pressed by the time the opponent collides with Incineroar, the move "fails" and both the opponent and Incineroar will receive minor damage (4%, 4.8% in 1v1) from the collision. | *If an attack button was not pressed by the time the opponent collides with Incineroar, the move "fails" and both the opponent and Incineroar will receive minor damage (4%, 4.8% in 1v1) from the collision. | ||
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</gallery> | </gallery> | ||
During usage, it also has 11.99% damage-based [[armor]]. As a result, Incineroar will not flinch to attacks dealing less than this and grab opponents if the opponent is within grab range. This is from frames 1-4 on failure, 1-58 on lariat and 1-42 on back body drop. This goes past the FAF and is tied to the animation itself. This allows the Incineroar player to delay movement and defend against incoming weak attacks, such as projectiles, or even other players in battles with more than 2 players. | During usage, it also has 11.99% damage-based [[armor]]. As a result, Incineroar will not flinch to attacks dealing less than this and grab opponents if the opponent is within grab range. This is from frames 1-4 on failure, 1-58 on lariat, and 1-42 on back body drop. This goes past the FAF and is tied to the animation itself. This allows the Incineroar player to delay movement and defend against incoming weak attacks, such as projectiles, or even other players in battles with more than 2 players. | ||
Alolan Whip has an additional 1. | Alolan Whip has an additional 1.2× knockback multiplier when stacked with [[Revenge]], making it an extremely potent KO option with proper timing. If Incineroar successfully times its usage of Alolan Whip with Revenge active, it will trigger a [[Special Zoom]]. If Incineroar improperly times its usage of Alolan Whip, Revenge will remain active as well. | ||
If the opponent does not collide with Incineroar (ex. being hit out of the move by another player, the opponent is thrown into a [[ledge]] and grabs it, either player's positions change due to moving platforms, the opponent is slowed down), the move ends with Incineroar shrugging towards the screen. It is also possible for such situations to result in Incineroar "landing" a hit on a missed opponent, which deals damage to anyone touching the hitbox as collateral damage, but not the original target. | If the opponent does not collide with Incineroar (ex. being hit out of the move by another player, the opponent is thrown into a [[ledge]] and grabs it, either player's positions change due to moving platforms, the opponent is slowed down), the move ends with Incineroar shrugging towards the screen. It is also possible for such situations to result in Incineroar "landing" a hit on a missed opponent, which deals damage to anyone touching the hitbox as collateral damage, but not the original target. |
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