List of spirits (Donkey Kong series): Difference between revisions

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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Donkey Kong represents Cranky Kong, the elderly grandfather of Donkey Kong who features a large white beard.
*The white Donkey Kong represents Cranky Kong, the elderly grandfather of Donkey Kong who features a large white beard.
*The stage represents {{s|supermariowiki|Cranky's Cabin}}, the home of Cranky Kong in his debut game, ''Donkey Kong Country'', which features his silhouette in the window.
*The stage represents {{s|supermariowiki|Cranky's Cabin}}, the home of Cranky Kong in ''Donkey Kong Country'', which features his silhouette in the window.
*The music track represents the opening theme to the ''Donkey Kong'' arcade game, which features Cranky Kong's debut as the original Donkey Kong before relinquishing his name to his grandson.
*The music track represents the opening theme to the ''Donkey Kong'' arcade game, which features Cranky Kong's debut as the original Donkey Kong before relinquishing his name to his grandson.
*The music track also represents the opening theme to the ''Donkey Kong'' arcade game, which Cranky Kong plays on his saxophone during the opening cutscene of ''Donkey Kong Country''.
*The music track also represents the opening theme to the ''Donkey Kong'' arcade game, which Cranky Kong plays on his saxophone during the opening cutscene of ''Donkey Kong Country''.
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*The blue Captain Falcon represents Funky Kong, a muscular Kong who wears sunglasses, a pair of ripped blue jeans, and pilots his own aircraft.
*The blue Captain Falcon represents Funky Kong, a muscular Kong who wears sunglasses, a pair of ripped blue jeans, and pilots his own aircraft.
*The white Donkey Kong and yellow Diddy Kong minions reference their appearance as the main playable characters in the ''Donkey Kong'' series who serve as regular customers in Funky Kong's businesses.
*The white Donkey Kong and yellow Diddy Kong minions reference their appearance as the main playable characters in the ''Donkey Kong'' series who serve as regular customers in Funky Kong's businesses.
*The stage represents {{s|supermariowiki|Kongo Jungle}}, the first world in Donkey Kong's debut game, ''Donkey Kong Country'' which also first features his booth, {{s|supermariowiki|Funky's Flights}}.
*The stage represents {{s|supermariowiki|Kongo Jungle}}, the first world in ''Donkey Kong Country'' which also first features Funky Kong's booth, {{s|supermariowiki|Funky's Flights}}.
*The music track represents the musical theme of Funky's Flights, Funky Kong's air travel business in ''Donkey Kong Country'' which allows the Kongs to quickly access previously-visited locations.
*The music track represents the musical theme of Funky's Flights, Funky Kong's air travel business in ''Donkey Kong Country'' which allows the Kongs to quickly access previously-visited locations.
*The Bullet Bill item and battle condition reference how Funky Kong provides the Kongs with guns and projectile-launching weapons in ''Donkey Kong 64''.
*The Bullet Bill item and battle condition reference how Funky Kong provides the Kongs with guns and projectile-launching weapons in ''Donkey Kong 64''.
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink Bayonetta represents Candy Kong, a female Kong with a beautiful and curvaceous figure who wears pink clothing and is associated with dancing.
*The pink Bayonetta represents Candy Kong, a female Kong with a beautiful and curvaceous figure who wears pink clothing and is associated with dancing.
*The stage represents Kongo Jungle, the first area in Candy Kong's debut game, ''Donkey Kong Country'' which also first features her booth, {{s|supermariowiki|Candy's Save Point}}.
*The stage represents Kongo Jungle, the first area in''Donkey Kong Country'' which also first features Candy Kong's booth, {{s|supermariowiki|Candy's Save Point}}.
*The music track references the jazz-like musical style of {{s|supermariowiki|Candy's Music Shop}}, an instrument shop owned by Candy Kong in ''Donkey Kong 64''.
*The music track references the jazz-like musical style of {{s|supermariowiki|Candy's Music Shop}}, an instrument shop owned by Candy Kong in ''Donkey Kong 64''.
*Bayonetta starting off with a Banana Gun and the Banana items represent the {{s|supermariowiki|Banana}}s, which appear as the collectible item in the ''Donkey Kong'' series.
*Bayonetta starting off with a Banana Gun and the Banana items represent the {{s|supermariowiki|Banana}}s, which appear as the collectible item in the ''Donkey Kong'' series.
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*The blue Diddy Kong represents Lanky Kong, a goofball orangutan Kong who features an orange color scheme and wears blue overalls.
*The blue Diddy Kong represents Lanky Kong, a goofball orangutan Kong who features an orange color scheme and wears blue overalls.
*The stage's background features {{s|supermariowiki|DK's Tree House}}, which appears in {{s|supermariowiki|Kong Isle}}, the first jungle area in Lanky Kong's debut game, ''Donkey Kong 64''.
*The stage's background features {{s|supermariowiki|DK's Tree House}}, which appears in {{s|supermariowiki|Kong Isle}}, the first jungle area in Lanky Kong's debut game, ''Donkey Kong 64''.
*The music track represents the opening theme to Lanky Kong's debut game, ''Donkey Kong 64'', which features Lanky Kong in the opening and in the lyrics.
*The music track represents the opening theme of Lanky Kong's debut game, ''Donkey Kong 64'', who is featured in the opening and in the lyrics.
*The Banana items represent the Bananas, which appears as the collectible item in the ''Donkey Kong'' series.
*The Banana items represent the Bananas, which appears as the collectible item in the ''Donkey Kong'' series.
----'''Other trivia:'''
----'''Other trivia:'''
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*The blue Diddy Kong represents his younger sister, Tiny Kong, who first appears wearing blue overalls in her debut game, ''Donkey Kong 64''.
*The blue Diddy Kong represents his younger sister, Tiny Kong, who first appears wearing blue overalls in her debut game, ''Donkey Kong 64''.
*The stage features Cranky's Cabin, whose flasks and test tubes from ''Donkey Kong 64'' appear in the window, referencing his role to unlock Tiny Kong's abilities by giving her a potion to drink.
*The stage features Cranky's Cabin, whose flasks and test tubes from ''Donkey Kong 64'' appear in the window, referencing his role to unlock Tiny Kong's abilities by giving her a potion to drink.
*The music track represents the opening theme to Tiny Kong's debut game, ''Donkey Kong 64'', which features Tiny Kong in the opening and in the lyrics.
*The music track represents the opening theme of ''Donkey Kong 64'', who is featured in the opening and in the lyrics.
*The Heavy Wind and Low Gravity hazards reference {{s|supermariowiki|Pony Tail Swirl}}, an ability used by Tiny Kong in ''Donkey Kong 64'' where she can glide and slowly fall by twirling herself in midair using her twin pigtails.
*The Heavy Wind and Low Gravity hazards reference {{s|supermariowiki|Pony Tail Swirl}}, an ability used by Tiny Kong in ''Donkey Kong 64'' where she can glide and slowly fall by twirling herself in midair using her twin pigtails.
*The Tiny rule and timed battle condition reference {{s|supermariowiki|Mini-Monkey}}, an ability used by Tiny Kong after entering a {{s|supermariowiki|Tiny Barrel}} in ''Donkey Kong 64'' which allows her to shrink down in size.
*The Tiny rule and timed battle condition reference {{s|supermariowiki|Mini-Monkey}}, an ability used by Tiny Kong after entering a {{s|supermariowiki|Tiny Barrel}} in ''Donkey Kong 64'' which allows her to shrink down in size.
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*The yellow Donkey Kong represents Chunky Kong, a large burly Kong character who uses powerful physical attacks similar to Donkey Kong.
*The yellow Donkey Kong represents Chunky Kong, a large burly Kong character who uses powerful physical attacks similar to Donkey Kong.
*The stage features Cranky's Cabin, whose flasks and test tubes from ''Donkey Kong 64'' appear in the window, referencing his role to unlock Chunky's Kong's abilities by giving him a potion to drink.
*The stage features Cranky's Cabin, whose flasks and test tubes from ''Donkey Kong 64'' appear in the window, referencing his role to unlock Chunky's Kong's abilities by giving him a potion to drink.
*The music track represents the opening theme to Chunky's Kong's debut game, ''Donkey Kong 64'', which features Chunky Kong in the opening and in the lyrics.
*The music track represents the opening theme of Chunky's Kong's debut game, ''Donkey Kong 64'', who is featured in the opening and in the lyrics.
*The battle condition references {{s|supermariowiki|Primate Punch}}, the first special move learned by Chunky in ''Donkey Kong 64'' where he uses a powerful punch attack which can defeat stronger enemies.
*The battle condition references {{s|supermariowiki|Primate Punch}}, the first special move learned by Chunky in ''Donkey Kong 64'' where he uses a powerful punch attack which can defeat stronger enemies.
----'''Other trivia:'''
----'''Other trivia:'''
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*The black Falco features red shoes, representing Expresso the Ostrich, a bird character who features a black color scheme and wears red sneakers.
*The black Falco features red shoes, representing Expresso the Ostrich, a bird character who features a black color scheme and wears red sneakers.
*The stage references Expresso's ability to run fast, as the stage is based on the Green Hill Zone in the ''Sonic the Hedgehog'' series, which primarily features characters running at high speeds.
*The stage references Expresso's ability to run fast, as the stage is based on the Green Hill Zone in the ''Sonic the Hedgehog'' series, which primarily features characters running at high speeds.
*The music track represents the musical theme of the bonus stage in Expresso's debut game, ''Donkey Kong Country'' which first features Expresso as an ally and his own bonus level.
*The music track represents the musical theme of the bonus stage in ''Donkey Kong Country'' which first features Expresso as an ally and his own bonus level.
*The Slippery Stage rule and battle conditions reference Expresso's ability to run fast, and to glide in the air and fall slowly while flapping his wings.
*The Slippery Stage rule and battle conditions reference Expresso's ability to run fast, and to glide in the air and fall slowly while flapping his wings.
----'''Other trivia:'''
----'''Other trivia:'''
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|'''Spirit Battle trivia:'''
|'''Spirit Battle trivia:'''
*The white Donkey Kong represents {{s|supermariowiki|Super Kong}}, the white-furred version of Donkey Kong summoned by Professor Chops in the {{s|supermariowiki|Super Guide}} mode in ''Donkey Kong Country Returns''
*The white Donkey Kong represents {{s|supermariowiki|Super Kong}}, the white-furred version of Donkey Kong summoned by Professor Chops in the {{s|supermariowiki|Super Guide}} mode in ''Donkey Kong Country Returns''
*The stage and music track represent [[supermariowiki:Jungle Hijinxs (Donkey Kong Country Returns)|Jungle Hijinxs]], the first level in Professor Chops's debut game ''Donkey Kong Country Returns'' as the Tutorial Pig.
*The stage and music track represent [[supermariowiki:Jungle Hijinxs (Donkey Kong Country Returns)|Jungle Hijinxs]], the first level in ''Donkey Kong Country Returns'' which features Professor Chops as the Tutorial Pig.
*The Banana Peel item represents the Bananas, which appears as the collectible item in the ''Donkey Kong'' series.
*The Banana Peel item represents the Bananas, which appears as the collectible item in the ''Donkey Kong'' series.
*The battle condition references Super Kong's invincibility during the Super Guide mode in ''Donkey Kong Country Returns'' where Super Kong automatically guides the Kongs through a level without losing a life.
*The battle condition references Super Kong's invincibility during the Super Guide mode in ''Donkey Kong Country Returns'' where Super Kong automatically guides the Kongs through a level without losing a life.
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue King K. Rool represents Kritter, a Kremling enemy working under King K. Rool who commonly features a blue color scheme.
*The blue King K. Rool represents Kritter, a Kremling enemy working under King K. Rool who commonly features a blue color scheme.
*The stage and music track represent Jungle Hijinxs, the first level in the Kritter's debut game, ''Donkey Kong Country''.
*The stage and music track represent Jungle Hijinxs, the first level in ''Donkey Kong Country'' which first features the Kritter as an enemy.
*The stage and music track also represent {{s|supermariowiki|Junge Japes}}, a jungle level in ''Donkey Kong 64'' which features the Kritter as an enemy.
*The stage and music track also represent {{s|supermariowiki|Junge Japes}}, a jungle level in ''Donkey Kong 64'' which features the Kritter as an enemy.
*King K. Rool starting off with a Rocket Belt references the rocket-powered bongos Kritters use in their playable appearance in ''Donkey Kong Barrel Blast''.
*King K. Rool starting off with a Rocket Belt references the rocket-powered bongos Kritters use in their playable appearance in ''Donkey Kong Barrel Blast''.
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Tiny King K. Rool represents Klaptrap, a small Kremling enemy with a blue color scheme who appears as the Assist Trophy enemy.
*The blue Tiny King K. Rool represents Klaptrap, a small Kremling enemy with a blue color scheme who appears as the Assist Trophy enemy.
*The stage represents Jungle Hijinx, the first level in the Klaptrap's debut game, ''Donkey Kong Country'' which first features the Klaptrap as an enemy.
*The stage represents Jungle Hijinx, the first level in ''Donkey Kong Country'' which first features the Klaptrap as an enemy.
*The music track represents the musical theme of Bramble Blast, a bramble stage in ''Donkey Kong Country 2: Diddy's Kong Quest'' which features {{s|mariowiki|Klampon}}, a variation of the Klaptrap, as an enemy.
*The music track represents the musical theme of Bramble Blast, a bramble stage in ''Donkey Kong Country 2: Diddy's Kong Quest'' which features {{s|mariowiki|Klampon}}, a variation of the Klaptrap, as an enemy.
*The Klaptrap Assist Trophy appears more than once, referencing how the Klaptrap is a common enemy in the ''Donkey Kong'' series who appears in groups.
*The Klaptrap Assist Trophy appears more than once, referencing how the Klaptrap is a common enemy in the ''Donkey Kong'' series who appears in groups.
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*The stage and Ice Floor hazard represents Donkey Kong Island after being turned into a frozen wasteland by Fredrik in ''Donkey Kong Country: Tropical Freeze''.
*The stage and Ice Floor hazard represents Donkey Kong Island after being turned into a frozen wasteland by Fredrik in ''Donkey Kong Country: Tropical Freeze''.
*The stage and Ice Floor hazard reference Lord Fredrik's boss battle where he will summon ice dragons to cover the battle arena in ice if they fail to hit the Kongs.
*The stage and Ice Floor hazard reference Lord Fredrik's boss battle where he will summon ice dragons to cover the battle arena in ice if they fail to hit the Kongs.
*The music track represents the musical theme of {{s|mariowiki|Bopopolis}}, a level in Lord Fredrik's debut game, ''Tropical Freeze''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references Lord Fredrik's takeover of Donkey Kong Island in the beginning of ''Tropical Freeze''.
*This spirit's Grab type references Lord Fredrik's takeover of Donkey Kong Island in the beginning of ''Tropical Freeze''.
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*The black Donkey Kong represents Ninja Kong, a large burly Kong with a black color scheme.
*The black Donkey Kong represents Ninja Kong, a large burly Kong with a black color scheme.
*The stage represents the barren forest in the {{s|supermariowiki|Durian Kingdom}}, the twelfth kingdom in 'Donkey Kong: Jungle Beat'' where Donkey Kong battles Ninja Kong on a stone pillar.
*The stage represents the barren forest in the {{s|supermariowiki|Durian Kingdom}}, the twelfth kingdom in 'Donkey Kong: Jungle Beat'' where Donkey Kong battles Ninja Kong on a stone pillar.
*The music track represents the musical theme of {{s|supermariowiki|Battle for Storm Hill}}, the first stage of the Durian Kingdom in ''Jungle Beat'' which features Ninja Kong as a boss.
*The music track represents the musical theme of Battle for Storm Hill, the first stage of the Durian Kingdom in ''Jungle Beat'' which features Ninja Kong as a boss.
*Donkey Kong's favored [[Headbutt]] and battle conditions reference Ninja Kong's boss battle where he relies on powerful physical attacks, which can temporarily stun Donkey Kong.
*Donkey Kong's favored [[Headbutt]] and battle conditions reference Ninja Kong's boss battle where he relies on powerful physical attacks, which can temporarily stun Donkey Kong.
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