Dragon Quest (universe): Difference between revisions

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According to [[Masahiro Sakurai]], fans of the ''Dragon Quest'' series had long requested for representation in ''Super Smash Bros.'', but he initially considered it impossible. With some encouragement from Nintendo, Sakurai created a passionate proposal to Square Enix, asking to include the [[Hero]] in ''Super Smash Bros. Ultimate''; though he would have agreed to compromise if he was given permission only for a character like [[Slime]], he felt that the Hero was the best option, even knowing the hurdles that would come with their inclusion. To his surprise, Square Enix agreed almost immediately: they appreciated Sakurai's passion and felt ''Super Smash Bros. Ultimate'' was similar to ''Dragon Quest XI S'' as games that celebrate and combine elements from across their respective histories. It was equally shown in ''Dragon Quest XI'' with {{s|dragonquestwiki|Tickington}}, teleporting the party into specific places from past mainline games.<ref name="interview"/>
According to [[Masahiro Sakurai]], fans of the ''Dragon Quest'' series had long requested for representation in ''Super Smash Bros.'', but he initially considered it impossible. With some encouragement from Nintendo, Sakurai created a passionate proposal to Square Enix, asking to include the [[Hero]] in ''Super Smash Bros. Ultimate''; though he would have agreed to compromise if he was given permission only for a character like [[Slime]], he felt that the Hero was the best option, even knowing the hurdles that would come with their inclusion. To his surprise, Square Enix agreed almost immediately: they appreciated Sakurai's passion and felt ''Super Smash Bros. Ultimate'' was similar to ''Dragon Quest XI S'' as games that celebrate and combine elements from across their respective histories. It was equally shown in ''Dragon Quest XI'' with {{s|dragonquestwiki|Tickington}}, teleporting the party into specific places from past mainline games.<ref name="interview"/>


According to Yuji Horii, while there were restrictions in the past over having past heroes interact and fight with each other, it has become less strict over time, especially after the launch of ''Dragon Quest Rivals''. Knowing the popularity of ''Smash'', he personally wanted the Hero to join the series. Sakurai's initial proposal had only included the Heroes of ''Dragon Quest XI'' and ''Dragon Quest III''—''XI''{{'}}s being the default due to being the latest installment and to promote its then upcoming Nintendo Switch port, and ''III''{{'}}s due to being the most iconic Hero of the series—but Horii allowed more to be included. Initially, Sakurai considered having all eight costumes be different heroes, but time constraints resulted in there only being four. The Hero of ''Dragon Quest VIII'' was added due to his popularity overseas. The Hero from ''Dragon Quest V'' was considered, but was ultimately decided against due to his default weapon being a staff instead of a sword; the Hero from ''Dragon Quest I'' was similarly passed over as there isn’t a unified image for Dragon Quest I’s main character across media,, and the final choice ended up being the Hero of ''Dragon Quest IV''.<ref name="interview">{{cite web|url=https://www.siliconera.com/masahiro-sakurai-and-yuji-horii-discuss-smash-ultimates-hero-dlc-director-philosophy-and-more/ |title=Masahiro Sakurai And Yuji Horii Discuss Smash Ultimate’s Hero DLC, Director Philosophy, And More |date=September 26, 2019 |author=Alistair Wong |work=SiliconEra}}</ref>
According to Yuji Horii, while there were restrictions in the past over having past heroes interact and fight with each other, it has become less strict over time, especially after the launch of ''Dragon Quest Rivals''. Knowing the popularity of ''Smash'', he personally wanted the Hero to join the series. Sakurai's initial proposal had only included the Heroes of ''Dragon Quest XI'' and ''Dragon Quest III''—''XI''{{'}}s being the default due to being the latest installment and to promote its then upcoming Nintendo Switch port, and ''III''{{'}}s due to being the most iconic Hero of the series—but Horii allowed more to be included. Initially, Sakurai considered having all eight costumes be different heroes, but time constraints resulted in there only being four. The Hero of ''Dragon Quest VIII'' was added due to his popularity overseas. The Hero from ''Dragon Quest V'' was considered, but was ultimately decided against due to his default weapon being a staff instead of a sword; the Hero from ''Dragon Quest I'' was similarly passed over as there isn’t a unified image for ''Dragon Quest 1''{{'}}s main character across media,, and the final choice ended up being the Hero of ''Dragon Quest IV''.<ref name="interview">{{cite web|url=https://www.siliconera.com/masahiro-sakurai-and-yuji-horii-discuss-smash-ultimates-hero-dlc-director-philosophy-and-more/ |title=Masahiro Sakurai And Yuji Horii Discuss Smash Ultimate’s Hero DLC, Director Philosophy, And More |date=September 26, 2019 |author=Alistair Wong |work=SiliconEra}}</ref>


==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
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==Trivia==
==Trivia==
*''Dragon Quest'', ''EarthBound'', ''Final Fantasy'', and ''Persona'' are the only universes without playable characters from the first installment in their series in ''Super Smash Bros.'' However the Hero from the first ''Dragon Quest'' was considered a spot on the roster but was dropped as as there isn’t a unified image for Dragon Quest I’s main character across media.
*''Dragon Quest'', ''EarthBound'', ''Final Fantasy'', and ''Persona'' are the only universes without playable characters from the first installment in their series in ''Super Smash Bros.'' However the Hero from the first ''Dragon Quest'' was considered a spot on the roster but was dropped as as there isn’t a unified image for ''Dragon Quest 1''{{'}}s main character across media.
*''Dragon Quest'' is one of two third-party universes in ''Ultimate'' to not include any arrangements created for ''Smash Bros.'', likely due to legal issues with then composer Koichi Sugiyama. This trait is shared with  ''Kingdom Hearts'', although the latter's victory theme is arranged rather than sourced.
*''Dragon Quest'' is one of two third-party universes in ''Ultimate'' to not include any arrangements created for ''Smash Bros.'', likely due to legal issues with then composer Koichi Sugiyama. This trait is shared with  ''Kingdom Hearts'', although the latter's victory theme is arranged rather than sourced.
**Prior to the release of Challenger Pack 8, ''Final Fantasy'' also held this distinction aside from Cloud's victory theme. Notably, all of these universes are developed by Square Enix.
**Prior to the release of Challenger Pack 8, ''Final Fantasy'' also held this distinction aside from Cloud's victory theme. Notably, all of these universes are developed by Square Enix.