5,916
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(→Battlefield and Ω forms: Effecting to affecting) Tag: Mobile edit |
(→General ruleset: fleshed out the ruleset as it has solidified more among majors.) |
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*Time Limit: 6-8 minutes | *Time Limit: 6-8 minutes | ||
*Items: Off. | *Items: Off. | ||
*Stage Selection: Anyone | |||
*Stage Hazard Toggle: Off | *Stage Hazard Toggle: Off | ||
*Final Smash Meter: Off | *Final Smash Meter: Off | ||
*Spirits: Off <ref>Even if Spirits are not used, having them turned on will slightly decrease the hitlag of certain moves. https://twitter.com/Meshima_/status/1389695223194783746</ref> | *Spirits: Off <ref>Even if Spirits are not used, having them turned on will slightly decrease the hitlag of certain moves. https://twitter.com/Meshima_/status/1389695223194783746</ref> | ||
*{{SSBU|Mii Fighter}}s and their respective custom moves are allowed. | *Damage Handicap: Off | ||
*First to: 1 Win | |||
*Launch Rate: 1.0x | |||
*Underdog Boost: Off | |||
*Score Display: Off | |||
*% Show Damage: Yes | |||
*Custom Balance: Off | |||
*Echo Fighters: Separate | |||
*Radar: Big | |||
*{{SSBU|Mii Fighter}}s and their respective custom moves are allowed. Movesets will be shown in their name with each individual special move numbered from 1 to 3, based on the order shown on the move selection screen (ex. 1111, 2223, 3121). | |||
*Similar to previous ''Smash'' titles, if time runs out, the winner is first determined by how many stocks remain, and then by the percentage after time is up. | *Similar to previous ''Smash'' titles, if time runs out, the winner is first determined by how many stocks remain, and then by the percentage after time is up. | ||
**If both stock and percentage are the same, or a game ends in both players losing their last stock at the same time, then a tiebreaker is played, which consists of a 1 stock and 3 minute match with the same characters and the same stage. | **If both stock and percentage are the same, or a game ends in both players losing their last stock at the same time, then a tiebreaker is played, which consists of a 1 stock and 3 minute match with the same characters and the same stage. | ||
*If pausing is turned on, rulesets will have clauses on how to proceed if a pause occurs. This does not apply if pausing is turned off. | |||
===Doubles=== | ===Doubles=== | ||
*All | *All rules for singles apply for doubles. | ||
*Team Attack: On | *Team Attack: On | ||
*Teammate Highlight: On | |||
*[[Share stock]] is allowed. | *[[Share stock]] is allowed. | ||
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