Tournament rulesets (SSBU): Difference between revisions

→‎General ruleset: fleshed out the ruleset as it has solidified more among majors.
(→‎Battlefield and Ω forms: Effecting to affecting)
Tag: Mobile edit
(→‎General ruleset: fleshed out the ruleset as it has solidified more among majors.)
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*Time Limit: 6-8 minutes
*Time Limit: 6-8 minutes
*Items: Off.
*Items: Off.
*Stage Selection: Anyone
*Stage Hazard Toggle: Off
*Stage Hazard Toggle: Off
*Final Smash Meter: Off
*Final Smash Meter: Off
*Spirits: Off <ref>Even if Spirits are not used, having them turned on will slightly decrease the hitlag of certain moves. https://twitter.com/Meshima_/status/1389695223194783746</ref>
*Spirits: Off <ref>Even if Spirits are not used, having them turned on will slightly decrease the hitlag of certain moves. https://twitter.com/Meshima_/status/1389695223194783746</ref>
*{{SSBU|Mii Fighter}}s and their respective custom moves are allowed. If they do use custom moves, it will be shown in their name with what number move it is from 1 to 3, in the order shown on the move selection screen (ex. 1111, 2223, 3121).
*Damage Handicap: Off
*First to: 1 Win
*Launch Rate: 1.0x
*Underdog Boost: Off
*Score Display: Off
*% Show Damage: Yes
*Custom Balance: Off
*Echo Fighters: Separate
*Radar: Big
*{{SSBU|Mii Fighter}}s and their respective custom moves are allowed. Movesets will be shown in their name with each individual special move numbered from 1 to 3, based on the order shown on the move selection screen (ex. 1111, 2223, 3121).
*Similar to previous ''Smash'' titles, if time runs out, the winner is first determined by how many stocks remain, and then by the percentage after time is up.
*Similar to previous ''Smash'' titles, if time runs out, the winner is first determined by how many stocks remain, and then by the percentage after time is up.
**If both stock and percentage are the same, or a game ends in both players losing their last stock at the same time, then a tiebreaker is played, which consists of a 1 stock and 3 minute match with the same characters and the same stage.
**If both stock and percentage are the same, or a game ends in both players losing their last stock at the same time, then a tiebreaker is played, which consists of a 1 stock and 3 minute match with the same characters and the same stage.
*If pausing is turned on, rulesets will have clauses on how to proceed if a pause occurs. This does not apply if pausing is turned off.


===Doubles===
===Doubles===
*All the rulesets for singles above apply.
*All rules for singles apply for doubles.
*Team Attack: On
*Team Attack: On
*Teammate Highlight: On
*[[Share stock]] is allowed.
*[[Share stock]] is allowed.


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