Dragon Quest (universe): Difference between revisions

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Remakes of the mainline entries have appeared on Nintendo's handheld systems, starting with ''Dragon Quest I'', ''II'', and ''III'' on the Game Boy Color in 2000. On the Nintendo DS, there was ''Dragon Quest IV'' in 2007, ''V'' in 2008, and ''VI'' in 2010. Then, remakes of ''Dragon Quest VII'' and ''VIII'' were released on the [[Nintendo 3DS]] in 2016 and 2017, respectively. Finally, ''Dragon Quest III'' would obtain another remake, titled ''Dragon Quest III HD-2D Remake''. All of the remakes include reworked graphics and new gameplay features. The latest released installment of the core series, ''Dragon Quest XI: Echoes of an Elusive Age'', was released in Japan in July 2017 for PlayStation 4 and [[Nintendo 3DS]], and internationally in September 2018 for Steam, PlayStation 4, and barring the 3DS release. An enhanced port initially for [[Nintendo Switch]], as ''Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition'', released worldwide in September 2019, with enhanced Switch ports of ''Dragon Quest I'', ''II'', and ''III'' following. The ''Definitive Edition'' was later ported on Steam, PlayStation 4, and Xbox One in 2020, and Google Stadia the year after, making it the first time the franchise has a game published in a [[Microsoft]]-produced console. Since 2021, the latest installment of the core series is titled ''Dragon Quest XII: The Flames of Fate'', as it was announced in a teaser during the livestream of the franchise's 35th anniversary.
Remakes of the mainline entries have appeared on Nintendo's handheld systems, starting with ''Dragon Quest I'', ''II'', and ''III'' on the Game Boy Color in 2000. On the Nintendo DS, there was ''Dragon Quest IV'' in 2007, ''V'' in 2008, and ''VI'' in 2010. Then, remakes of ''Dragon Quest VII'' and ''VIII'' were released on the [[Nintendo 3DS]] in 2016 and 2017, respectively. Finally, ''Dragon Quest III'' would obtain another remake, titled ''Dragon Quest III HD-2D Remake''. All of the remakes include reworked graphics and new gameplay features. The latest released installment of the core series, ''Dragon Quest XI: Echoes of an Elusive Age'', was released in Japan in July 2017 for PlayStation 4 and [[Nintendo 3DS]], and internationally in September 2018 for Steam, PlayStation 4, and barring the 3DS release. An enhanced port initially for [[Nintendo Switch]], as ''Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition'', released worldwide in September 2019, with enhanced Switch ports of ''Dragon Quest I'', ''II'', and ''III'' following. The ''Definitive Edition'' was later ported on Steam, PlayStation 4, and Xbox One in 2020, and Google Stadia the year after, making it the first time the franchise has a game published in a [[Microsoft]]-produced console. Since 2021, the latest installment of the core series is titled ''Dragon Quest XII: The Flames of Fate'', as it was announced in a teaser during the livestream of the franchise's 35th anniversary.


According to [[Masahiro Sakurai]], fans of the ''Dragon Quest'' series had long requested for representation in ''Super Smash Bros.'', but he initially considered it impossible. With some encouragement from Nintendo, Sakurai created a passionate proposal to Square Enix, asking to include the [[Hero]] in ''Super Smash Bros. Ultimate''; though he would have agreed to compromise if he was given permission only for a character like [[Slime]], he felt that the Hero was the best option, even knowing the hurdles that would come with their inclusion. To his surprise, Square Enix agreed almost immediately: they appreciated Sakurai's passion and felt ''Super Smash Bros. Ultimate'' was similar to ''Dragon Quest XI S'' as games that celebrate and combine elements from across their respective histories (With Drgaon Quest XI doing it in the form of Tickington)<ref name="interview"/>
According to [[Masahiro Sakurai]], fans of the ''Dragon Quest'' series had long requested for representation in ''Super Smash Bros.'', but he initially considered it impossible. With some encouragement from Nintendo, Sakurai created a passionate proposal to Square Enix, asking to include the [[Hero]] in ''Super Smash Bros. Ultimate''; though he would have agreed to compromise if he was given permission only for a character like [[Slime]], he felt that the Hero was the best option, even knowing the hurdles that would come with their inclusion. To his surprise, Square Enix agreed almost immediately: they appreciated Sakurai's passion and felt ''Super Smash Bros. Ultimate'' was similar to ''Dragon Quest XI S'' as games that celebrate and combine elements from across their respective histories. It was equally shown in ''Dragon Quest XI'' with {{s|dragonquestwiki|Tickington}}, teleporting the party into specific places from past mainline games.<ref name="interview"/>


According to Yuji Horii, while there were restrictions in the past over having past heroes interact and fight with each other, it has become less strict over time, especially after the launch of ''Dragon Quest Rivals''. Knowing the popularity of ''Smash'', he personally wanted the Hero to join the series. Sakurai's initial proposal had only included the Heroes of ''Dragon Quest XI'' and ''Dragon Quest III''—''XI''{{'}}s being the default due to being the latest installment and to promote its then upcoming Nintendo Switch port, and ''III''{{'}}s due to being the most iconic Hero of the series—but Horii allowed more to be included. Initially, Sakurai considered having all eight costumes be different heroes, but time constraints resulted in there only being four. The Hero of ''Dragon Quest VIII'' was added due to his popularity overseas. The Hero from ''Dragon Quest V'' was considered, but was ultimately decided against due to his default weapon being a staff instead of a sword; the Hero from ''Dragon Quest I'' was similarly passed over, and the final choice ended up being the Hero of ''Dragon Quest IV''.<ref name="interview">{{cite web|url=https://www.siliconera.com/masahiro-sakurai-and-yuji-horii-discuss-smash-ultimates-hero-dlc-director-philosophy-and-more/ |title=Masahiro Sakurai And Yuji Horii Discuss Smash Ultimate’s Hero DLC, Director Philosophy, And More |date=September 26, 2019 |author=Alistair Wong |work=SiliconEra}}</ref>
According to Yuji Horii, while there were restrictions in the past over having past heroes interact and fight with each other, it has become less strict over time, especially after the launch of ''Dragon Quest Rivals''. Knowing the popularity of ''Smash'', he personally wanted the Hero to join the series. Sakurai's initial proposal had only included the Heroes of ''Dragon Quest XI'' and ''Dragon Quest III''—''XI''{{'}}s being the default due to being the latest installment and to promote its then upcoming Nintendo Switch port, and ''III''{{'}}s due to being the most iconic Hero of the series—but Horii allowed more to be included. Initially, Sakurai considered having all eight costumes be different heroes, but time constraints resulted in there only being four. The Hero of ''Dragon Quest VIII'' was added due to his popularity overseas. The Hero from ''Dragon Quest V'' was considered, but was ultimately decided against due to his default weapon being a staff instead of a sword; the Hero from ''Dragon Quest I'' was similarly passed over, and the final choice ended up being the Hero of ''Dragon Quest IV''.<ref name="interview">{{cite web|url=https://www.siliconera.com/masahiro-sakurai-and-yuji-horii-discuss-smash-ultimates-hero-dlc-director-philosophy-and-more/ |title=Masahiro Sakurai And Yuji Horii Discuss Smash Ultimate’s Hero DLC, Director Philosophy, And More |date=September 26, 2019 |author=Alistair Wong |work=SiliconEra}}</ref>
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