6,286
edits
Serpent King (talk | contribs) m (Serpent King moved page Kazooie (SSBU)/Up smash to Banjo & Kazooie (SSBU)/Up smash over redirect: AFD Cleanup) |
(I knew there was something weird about this move) |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:Banjo&KazooieUSmash.gif|thumb| | [[File:Banjo&KazooieUSmash.gif|thumb|350px|Hitbox visualization showing Banjo & Kazooie's up smash.]] | ||
==Overview== | ==Overview== | ||
A grounded, vertically inverted version of | {{competitive expertise}} | ||
A grounded, vertically inverted version of ''Banjo-Tooie''{{'}}s '''Bill Drill'''. Hits multiple times and is powerful enough to [[KO]] at around 110%. It comes out decently fast (frame 9) and can act as a decent anti-air, though it has a very high [[ending lag]] and mediocre horizontal [[range]]. Generally a consistent followup after [[Banjo & Kazooie (SSBU)/Down throw|down throw]] at high percents. | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1|37}} | |||
{{HitboxTableTitle|Hit 1| | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 28: | Line 28: | ||
|a=f | |a=f | ||
}} | }} | ||
{{HitboxTableTitle|Multihits|37}} | |||
{{HitboxTableTitle|Multihits| | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 51: | Line 50: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
Line 73: | Line 71: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
Line 95: | Line 92: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
{{HitboxTableTitle|Final hit|37}} | |||
{{HitboxTableTitle|Final hit| | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 117: | Line 113: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
Line 138: | Line 133: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
Line 159: | Line 153: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
===Rehit rate anomaly=== | |||
Oddly enough, if the multihits strike more than three times, their rehit rate will be delayed by one frame for the next hit, causing the move to hit a total of eight times instead of nine. This anomaly does not seem to be present for any other attacks with rehit rates. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Charges between | !Charges between | ||
Line 171: | Line 167: | ||
|- | |- | ||
!Multihits | !Multihits | ||
|13-25 | |13-25 (rehit rate: 2*) | ||
|- | |- | ||
!Final hit | !Final hit |