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King K. Rool's [[down tilt]] is among the larger commitments in his kit, being a frame 13 tilt. However, it is arguably his most punishing. Down tilt has 4 unique hitboxes, all with different purposes, including a [[bury]]. The reward for hitting a down tilt bury is usually a KO thanks to the options that it opens up for the K. Rool player, with little chance for the [[buried]] opponent to fight back. | King K. Rool's [[down tilt]] is among the larger commitments in his kit, being a frame 13 tilt. However, it is arguably his most punishing. Down tilt has 4 unique hitboxes, all with different purposes, including a [[bury]]. The reward for hitting a down tilt bury is usually a KO thanks to the options that it opens up for the K. Rool player, with little chance for the [[buried]] opponent to fight back. | ||
Down tilt features a bury hitbox once the foot comes down for grounded opponents, which has a minor disjoint as well. Being a generic bury, down tilt's bury is affected by [[rage]] and [[stock]] differences<ref>https://docs.google.com/spreadsheets/d/13xNgYfbRISGsIVrdnE45jUwqNIYvlvqDwuF3jghJEEs/edit#gid=956452666</ref> | Down tilt features a bury hitbox once the foot comes down for grounded opponents, which has a minor disjoint as well. Being a generic bury, down tilt's bury is affected by [[rage]] and [[stock]] differences<ref>https://docs.google.com/spreadsheets/d/13xNgYfbRISGsIVrdnE45jUwqNIYvlvqDwuF3jghJEEs/edit#gid=956452666</ref>. This can all be exploited by King K. Rool to a potentially frightening extent, allowing for down tilt to be a quick stock taker should the player be losing. Overall, it's very easy for K. Rool to score a comeback KO in stylish fashion when considering these 3 factors. | ||
The first hitbox is an aerial-only stomp hitbox on frame 13. This hitbox is extremely strong, often ending stocks as low as 90% at the edge. This can occasionally connect out of [[../Down throw|down throw]] when trying to do bury storage with the bury hitbox as the opponent mashes out, creating a trap. The stomp hitbox also goes down and transitions into another hitbox especially for hitting the ledge and 2-framing opponents, which is almost as powerful as the first. | The first hitbox is an aerial-only stomp hitbox on frame 13. This hitbox is extremely strong, often ending stocks as low as 90% at the edge. This can occasionally connect out of [[../Down throw|down throw]] when trying to do bury storage with the bury hitbox as the opponent mashes out, creating a trap. The stomp hitbox also goes down and transitions into another hitbox especially for hitting the ledge and 2-framing opponents, which is almost as powerful as the first. | ||
Down tilt's bury is quite strong, allowing for combos even at lower percentages, such as through knockback storage with [[../Neutral attack|neutral attack]] into instant [[../Dash attack|dash attack]] or a grab | Down tilt's bury is quite strong, allowing for combos even at lower percentages, such as through knockback storage with [[../Neutral attack|neutral attack]] into instant [[../Dash attack|dash attack]] or a grab. This is a big benefit to the move's success, providing basic high damage combos with a wide range of other, more complex routes to take. There's also the possibility of [[KO]] setups using neutral attack storage at the ledge, causing [[edge slipping]] and subsequent near-unreactable down aerial or back aerial [[meteor smash]] for the stock. | ||
Down tilt's bury is one of the most reliable [[../Down aerial|down aerial]] [[meteor smash]] knockback storage enablers at 40-50%, due to the strength of the bury providing enough hit advantage for it to work with high levels of consistency. This gives opportunities for [[../Forward smash|forward smash]], or even a second down aerial for [[../Up smash|up smash]], though this can be [[tech]]ed. Forward smash is also a strong general confirm even without this for its kill power. Forward smash out of down tilt alone can KO as low as 75%. | Down tilt's bury is one of the most reliable [[../Down aerial|down aerial]] [[meteor smash]] knockback storage enablers at 40-50%, due to the strength of the bury providing enough hit advantage for it to work with high levels of consistency. This gives opportunities for [[../Forward smash|forward smash]], or even a second down aerial for [[../Up smash|up smash]], though this can be [[tech]]ed. Forward smash is also a strong general confirm even without this for its kill power. Forward smash out of down tilt alone can KO as low as 75%. | ||
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==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Clean stomp (aerial only)|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
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|slvl=L | |slvl=L | ||
}} | }} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Late stomp, bury, and quake|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
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|type=Foot | |type=Foot | ||
|a=f | |a=f | ||
|noprone=1 | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
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{|class="wikitable" | {|class="wikitable" | ||
|- | |- | ||
!Clean stomp (aerial only) | |||
! | |||
|13 | |13 | ||
|- | |- | ||
! | !Late stomp, bury, and quake | ||
|14-15 | |14-15 | ||
|- | |- | ||
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|60 | |60 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Interruptible|c=18}} | |||
|- | |- | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}} | ||