King K. Rool (SSBU)/Down tilt: Difference between revisions

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King K. Rool's [[down tilt]] is among the larger commitments in his kit, being a frame 13 tilt. However, it is arguably his most punishing. Down tilt has 4 unique hitboxes, all with different purposes, including a [[bury]]. The reward for hitting a down tilt bury is usually a KO thanks to the options that it opens up for the K. Rool player, with little chance for the [[buried]] opponent to fight back.  
King K. Rool's [[down tilt]] is among the larger commitments in his kit, being a frame 13 tilt. However, it is arguably his most punishing. Down tilt has 4 unique hitboxes, all with different purposes, including a [[bury]]. The reward for hitting a down tilt bury is usually a KO thanks to the options that it opens up for the K. Rool player, with little chance for the [[buried]] opponent to fight back.  


Down tilt features a bury hitbox once the foot comes down for grounded opponents, which has a minor disjoint as well. Being a generic bury, down tilt's bury is affected by [[rage]] and [[stock]] differences<ref>https://docs.google.com/spreadsheets/d/13xNgYfbRISGsIVrdnE45jUwqNIYvlvqDwuF3jghJEEs/edit#gid=956452666</ref>, as well as [[Buried#Bury_Tech_Situation_Storage|Bury Tech Situation Storage]]. This can all be exploited by King K. Rool to a potentially frightening extent, allowing for down tilt to be a quick stock taker should the player be losing. Overall, it's very easy for K. Rool to score a comeback KO in stylish fashion when considering these 3 factors.  
Down tilt features a bury hitbox once the foot comes down for grounded opponents, which has a minor disjoint as well. Being a generic bury, down tilt's bury is affected by [[rage]] and [[stock]] differences<ref>https://docs.google.com/spreadsheets/d/13xNgYfbRISGsIVrdnE45jUwqNIYvlvqDwuF3jghJEEs/edit#gid=956452666</ref>. This can all be exploited by King K. Rool to a potentially frightening extent, allowing for down tilt to be a quick stock taker should the player be losing. Overall, it's very easy for K. Rool to score a comeback KO in stylish fashion when considering these 3 factors.  


The first hitbox is an aerial-only stomp hitbox on frame 13. This hitbox is extremely strong, often ending stocks as low as 90% at the edge. This can occasionally connect out of [[../Down throw|down throw]] when trying to do bury storage with the bury hitbox as the opponent mashes out, creating a trap. The stomp hitbox also goes down and transitions into another hitbox especially for hitting the ledge and 2-framing opponents, which is almost as powerful as the first.  
The first hitbox is an aerial-only stomp hitbox on frame 13. This hitbox is extremely strong, often ending stocks as low as 90% at the edge. This can occasionally connect out of [[../Down throw|down throw]] when trying to do bury storage with the bury hitbox as the opponent mashes out, creating a trap. The stomp hitbox also goes down and transitions into another hitbox especially for hitting the ledge and 2-framing opponents, which is almost as powerful as the first.  


Down tilt's bury is quite strong, allowing for combos even at lower percentages, such as through knockback storage with [[../Neutral attack|neutral attack]] into instant [[../Dash attack|dash attack]] or a grab, or even [[lock]] confirms against stick mashers through Bury Tech Situation Storage. This is a big benefit to the move's success, providing basic high damage combos with a wide range of other, more complex routes to take. There's also the possibility of [[KO]] setups using neutral attack storage at the ledge, causing a [[pratfall]] and subsequent near-unreactable down aerial or back aerial [[meteor smash]] for the stock.
Down tilt's bury is quite strong, allowing for combos even at lower percentages, such as through knockback storage with [[../Neutral attack|neutral attack]] into instant [[../Dash attack|dash attack]] or a grab. This is a big benefit to the move's success, providing basic high damage combos with a wide range of other, more complex routes to take. There's also the possibility of [[KO]] setups using neutral attack storage at the ledge, causing [[edge slipping]] and subsequent near-unreactable down aerial or back aerial [[meteor smash]] for the stock.


Down tilt's bury is one of the most reliable [[../Down aerial|down aerial]] [[meteor smash]] knockback storage enablers at 40-50%, due to the strength of the bury providing enough hit advantage for it to work with high levels of consistency. This gives opportunities for [[../Forward smash|forward smash]], or even a second down aerial for [[../Up smash|up smash]], though this can be [[tech]]ed. Forward smash is also a strong general confirm even without this for its kill power. Forward smash out of down tilt alone can KO as low as 75%.  
Down tilt's bury is one of the most reliable [[../Down aerial|down aerial]] [[meteor smash]] knockback storage enablers at 40-50%, due to the strength of the bury providing enough hit advantage for it to work with high levels of consistency. This gives opportunities for [[../Forward smash|forward smash]], or even a second down aerial for [[../Up smash|up smash]], though this can be [[tech]]ed. Forward smash is also a strong general confirm even without this for its kill power. Forward smash out of down tilt alone can KO as low as 75%.  
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==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Aerial-only hitbox|42}}
{{HitboxTableTitle|Clean stomp (aerial only)|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Stomp, Bury and Quake|42}}
{{HitboxTableTitle|Late stomp, bury, and quake|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|type=Foot
|type=Foot
|a=f
|a=f
|noprone=1
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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{|class="wikitable"
{|class="wikitable"
|-
|-
|-
!Clean stomp (aerial only)
!Aerial-only stomp early
|13
|13
|-
|-
!Aerial-only stomp late, bury and quake
!Late stomp, bury, and quake
|14-15
|14-15
|-
|-
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|60
|60
|}
|}
{{FrameStripStart}}
{{FrameStripStart}}
|Hitboxes&nbsp;{{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Interruptible|c=18}}
{{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Interruptible|c=18}}
|-
|-
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}}