Mythra (SSBU)/Neutral attack/Hit 1: Difference between revisions

(Added hitstun)
 
(One intermediate revision by the same user not shown)
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|ypos=8.0
|ypos=8.0
|zpos=8.5
|zpos=8.5
|ff=1.2
|ff=1.0
|type=Hand
|type=Hand
|effect=Normal
|effect=Normal
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|ypos=8.0
|ypos=8.0
|zpos=7.0
|zpos=7.0
|ff=1.2
|ff=1.0
|type=Hand
|type=Hand
|effect=Normal
|effect=Normal
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|ypos=8.0
|ypos=8.0
|zpos=11.5
|zpos=11.5
|ff=1.2
|ff=1.0
|type=Hand
|type=Hand
|effect=Normal
|effect=Normal
|sfx=Punch
|sfx=Punch
|slvl=S
|slvl=S
|hitbits=Fighter only
}}
}}
|'''+7''' frames
|'''+7''' frames
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|ypos=8.0
|ypos=8.0
|zpos=11.5
|zpos=11.5
|ff=1.2
|ff=1.0
|type=Hand
|type=Hand
|effect=Normal
|effect=Normal
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|'''+7''' frames
|'''+7''' frames
|}
|}
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
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|2-4
|2-4
|-
|-
!Earliest continuable
!Continuability window
|6
|6-30
|-
!Consecutive jab frame
|10
|-
|-
!Interruptible
!Interruptible
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=15|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=16}}
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=4|s=LagContinuableE|e=LagLoopS}}{{FrameStrip|t=Lag|c=11|s=LagLoopE}}{{FrameStrip|t=Interruptible|c=16}}
|-
{{FrameStrip|t=Blank|c=5}}{{FrameStrip|t=Continuable|c=25}}{{FrameStrip|t=Blank|c=6}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|continuable=y|loop=y|interruptible=y}}
 
==Trivia==
*The farthest hitboxes (ID 2 and 3) occupy the same space and have different hit bits for fighter and non-fighter targets, akin to other jabs, but unlike them, all their other data is identical rather than launching at different angles. This renders the distinction between these hitboxes pointless.
**This makes Mythra's first jab one of the few in the game with a 180° angle to not be differentiated for fighter and non-fighter targets, alongside {{SSBU|Banjo & Kazooie}}'s first and second jabs, {{SSBU|Terry}}, {{SSBU|Pyra}}, and {{SSBU|Sora}}'s first jabs, and {{SSBU|Fox}}'s second jab.


{{MvSubNavMythra|g=SSBU}}
{{MvSubNavMythra|g=SSBU}}
[[Category:Mythra (SSBU)]]
[[Category:Mythra (SSBU)]]
[[Category:Neutral attacks (SSBU)]]
[[Category:Neutral attacks (SSBU)]]