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*In ''SSB4'', {{SSB4|Bowser}} and {{SSB4|Donkey Kong}} are the only characters to fall back when Screen KO'd, as all the other characters just slide off the screen. ''Ultimate'' later adds {{SSBU|King K. Rool}}. Notably, these characters are the [[weight|heaviest]] in the series. | *In ''SSB4'', {{SSB4|Bowser}} and {{SSB4|Donkey Kong}} are the only characters to fall back when Screen KO'd, as all the other characters just slide off the screen. ''Ultimate'' later adds {{SSBU|King K. Rool}}. Notably, these characters are the [[weight|heaviest]] in the series. | ||
*In the 3DS version of ''SSB4'', Screen KOs may cause the two images simulating the screen's 3D effect to be misaligned. This often occurs when multiple opponents are Screen KO'd, or if there are too many effects occurring in the background. | *In the 3DS version of ''SSB4'', Screen KOs may cause the two images simulating the screen's 3D effect to be misaligned. This often occurs when multiple opponents are Screen KO'd, or if there are too many effects occurring in the background. | ||
*Fighters KO'd with a Screen KO while under the effects of a [[Super Mushroom]] or [[Special Smash|Mega Smash]] may clip through the camera, making their models transparent. If this happens, the other side of the model will be invisible, showing the stage behind them. | |||
*{{SSBU|Lucina}} is the only [[Echo Fighter]] in ''Ultimate'' to have an entirely different Screen KO animation from her counterpart. | *{{SSBU|Lucina}} is the only [[Echo Fighter]] in ''Ultimate'' to have an entirely different Screen KO animation from her counterpart. | ||
*{{SSBU|Inkling}} is the only character to have different Screen KO animations depending on which alternate costume the player selected. | *{{SSBU|Inkling}} is the only character to have different Screen KO animations depending on which alternate costume the player selected. |
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