F.L.U.D.D.: Difference between revisions

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{{CustomSet|Mario|Down|name1=F.L.U.D.D.|desc1=Blasts opponents with water. It can be charged and aimed at an angle.|name2=Scalding F.L.U.D.D.|desc2=Shoots hot water a short distance. Burns opponents on contact.|name3=High-Pressure F.L.U.D.D.|desc3=Takes a while to fully charge, but blasts opponents with torrents of water.}}
{{CustomSet|Mario|Down|name1=F.L.U.D.D.|desc1=Blasts opponents with water. It can be charged and aimed at an angle.|name2=Scalding F.L.U.D.D.|desc2=Shoots hot water a short distance. Burns opponents on contact.|name3=High-Pressure F.L.U.D.D.|desc3=Takes a while to fully charge, but blasts opponents with torrents of water.}}
# '''F.L.U.D.D.''': Default.
# '''F.L.U.D.D.''': Default.
# '''Scalding F.L.U.D.D.''': An offensive variant of the move. The spray has significantly less range, but it charges faster and does [[Flame|fire]] damage instead of [[push]]ing opponents while keeping them immobile for the duration of the move. Does 9% damage if all hits connect, regardless of charge, although fully charging the move increases its range. Does not kill until extreme percentages, but can lead to follow-ups. The move does not push Mario back as far, making it more punishable and worse for recovery.
# '''Scalding F.L.U.D.D.''': An offensive variant of the move. The spray has significantly less range, but it charges faster and does [[Flame|fire]] damage instead of [[push]]ing opponents while keeping them immobile for the duration of the move. Does 9% damage if all hits connect, regardless of charge, although fully charging the move increases its range. Does not kill until extreme percentages, but can lead to follow-ups. The move does not push Mario back as far, making it more punishable and worse for recovery. {{Main|Mario (SSB4)/Down special/Custom 1}}
# '''High-Pressure F.L.U.D.D.''': The push effect of the water is drastically stronger than the default, so much so that when uncharged, it is the same strength as the default move fully charged. At lower charge levels it has less range than the default, but fully charging the move gives it slightly more range than the default. In return, it takes nearly twice as long to fully charge and has roughly triple the recoil distance on the ground, as well as slightly more recoil in the air. Mario will aim the nozzle slightly downwards by default instead of straight ahead.
# '''High-Pressure F.L.U.D.D.''': The push effect of the water is drastically stronger than the default, so much so that when uncharged, it is the same strength as the default move fully charged. At lower charge levels it has less range than the default, but fully charging the move gives it slightly more range than the default. In return, it takes nearly twice as long to fully charge and has roughly triple the recoil distance on the ground, as well as slightly more recoil in the air. Mario will aim the nozzle slightly downwards by default instead of straight ahead. {{Main|Mario (SSB4)/Down special/Custom 2}}


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*If paused at the right time, when F.L.U.D.D. has just finished charging, the player can see a small pulse of water move outwards from Mario. If paused exactly when F.L.U.D.D. is generated, the player can sometimes see it without the belt on Mario.
*If paused at the right time, when F.L.U.D.D. has just finished charging, the player can see a small pulse of water move outwards from Mario. If paused exactly when F.L.U.D.D. is generated, the player can sometimes see it without the belt on Mario.
*F.L.U.D.D. is one of three auto-charging down specials in the ''Super Smash Bros.'' series, the others being [[R.O.B.]]'s [[Gyro]] and [[Cloud]]'s [[Limit Charge]].
*F.L.U.D.D. is one of three auto-charging down specials in the ''Super Smash Bros.'' series, the others being [[R.O.B.]]'s [[Gyro]] and [[Cloud]]'s [[Limit Charge]].
==Technical details==
*[[Mario (SSBB)/Down special]]
*[[Mario (SSB4)/Down special]]
*[[Mario (SSBU)/Down special]]


{{Special Moves|char=Mario}}
{{Special Moves|char=Mario}}
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