Screen KO: Difference between revisions

110 bytes added ,  2 years ago
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→‎Differences between games: Realized we don't have an image showing the unique animation in Melee
m (→‎In Melee: I always found this wording awkward)
m (→‎Differences between games: Realized we don't have an image showing the unique animation in Melee)
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===In ''[[Melee]]''===
===In ''[[Melee]]''===
[[File:Screen KO SSBM.gif|thumb|{{SSB|Yoshi}} gets Screen KO'd on [[Princess Peach's Castle]] in ''Melee''.]]
In ''Melee'', all characters, with exception of {{SSBM|Mr. Game & Watch}}, have a unique [[tumbling]] animation for when they crash into the screen; upon striking the camera, the character also excalims one of their two strong knockback yells (with the exception of {{SSBM|Samus}}), then gets KO'd by the bottom blast line without making any sounds. How close a character being KO'd is to the camera is no longer determined by randomness, but by the stage being played on. On {{SSBM|Mushroom Kingdom}} and [[Mushroom Kingdom II]], for example, Screen KO'd characters are very close to the camera and thus appear much larger. With the introduction of [[Coin Battle]]s, Screen KO'd characters also visibly drop numerous coins when they hit the screen.
In ''Melee'', all characters, with exception of {{SSBM|Mr. Game & Watch}}, have a unique [[tumbling]] animation for when they crash into the screen; upon striking the camera, the character also excalims one of their two strong knockback yells (with the exception of {{SSBM|Samus}}), then gets KO'd by the bottom blast line without making any sounds. How close a character being KO'd is to the camera is no longer determined by randomness, but by the stage being played on. On {{SSBM|Mushroom Kingdom}} and [[Mushroom Kingdom II]], for example, Screen KO'd characters are very close to the camera and thus appear much larger. With the introduction of [[Coin Battle]]s, Screen KO'd characters also visibly drop numerous coins when they hit the screen.