Mii Brawler (SSBU)/Down aerial: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:MiiBrawlerDAirSSBU.gif|thumb|250px|Hitbox visualization showing Mii Brawler's down aerial.]]
[[File:MiiBrawlerDAirSSBU.gif|thumb|300px|Hitbox visualization showing Mii Brawler's down aerial.]]
==Overview==
==Overview==
Mii Brawler swings both hands from over his head to under his torso. The move has 2 frames where it either meteors airborne opponents or launches grounded opponents of a high enough percentage and 1 frame which sends at the Sakurai Angle. Due to its high startup, mediocre endlag and extremely niche combo applications, down aerial is often reserved for offstage and ledgetrapping situations. The size of its hitbox allows down air to hit ledge-hanging opponents without Brawler needing to leave to the stage, and its late hit is immune to teching as long as Brawler faces towards the ledge while using it. Otherwise, the move can be used for reading an opponent's recovery or finishing an opponent whose recovery path is predictable and resources to return to stage are exhausted.
Mii Brawler swings both hands from over their head to under their torso. The move has 2 frames where it either meteors airborne opponents or launches grounded opponents of a high enough percentage and 1 frame which sends at the Sakurai Angle. Due to its high startup, mediocre endlag and extremely niche combo applications, down aerial is often reserved for offstage and ledgetrapping situations. The size of its hitbox allows down air to hit ledge-hanging opponents without Brawler needing to leave to the stage, and its late hit is immune to teching as long as Brawler faces towards the ledge while using it. Otherwise, the move can be used for reading an opponent's recovery or finishing an opponent whose recovery path is predictable and resources to return to stage are exhausted.


==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Clean hit|24}}
{{HitboxTableTitle|Clean hit|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=13.0%
|damage={{ShortHopDmgSSBU|13.0}}
|angle=270
|angle=270
|bk=10
|bk=10
Line 16: Line 16:
|r=5.5
|r=5.5
|bn=top
|bn=top
|xpos=0.0
|ypos=-3.7
|ypos=-3.7
|zpos=0.7
|zpos=0.7
|ff=1.3
|ff=1.3
|type=Hand
|type=Hand
|effect=Normal
|sfx=Punch
|sfx=Punch
|slvl=L
|slvl=L
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{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=13.0%
|damage={{ShortHopDmgSSBU|13.0}}
|angle=70
|angle=70
|bk=30
|bk=30
Line 35: Line 33:
|r=7.5
|r=7.5
|bn=top
|bn=top
|xpos=0.0
|ypos=-3.7
|ypos=-3.7
|zpos=0.7
|zpos=0.7
|ff=1.0
|type=Hand
|type=Hand
|effect=Normal
|sfx=Punch
|sfx=Punch
|slvl=M
|slvl=M
|a=f
|a=f
}}
}}
{{HitboxTableTitle|Late hit|24}}
{{HitboxTableTitle|Late hit|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=12.0%
|damage={{ShortHopDmgSSBU|12.0}}
|angle=361
|angle=361
|bk=30
|bk=30
Line 55: Line 50:
|r=7.5
|r=7.5
|bn=top
|bn=top
|xpos=0.0
|ypos=-2.7
|ypos=-2.7
|zpos=0.7
|zpos=0.7
|ff=1.0
|type=Hand
|type=Hand
|effect=Normal
|sfx=Punch
|sfx=Punch
|slvl=M
|slvl=M
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|-
|-
!Animation length
!Animation length
|35
|34
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=17}}
{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=16}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}