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:''See also: [[Nintendo Wi-Fi Connection]], [[Dolphin]]'' | :''See also: [[Nintendo Wi-Fi Connection]], [[Dolphin]]'' | ||
[[File:Wi-Fi Anyone.jpg|thumb|right|The "With Anyone" menu from ''Brawl''.]] | [[File:Wi-Fi Anyone.jpg|thumb|right|The "With Anyone" menu from ''Brawl''.]] | ||
The [[Nintendo Wii]] was the first Nintendo home console to support online play, with Nintendo allowing the device to take advantage of the [[Nintendo Wi-Fi Connection]] (WFC). As a result, ''Brawl'' was the first game in the series to officially support online play, allowing players to fight against either strangers or friends. In addition, gameplay [[mod]]s for ''Brawl'' could also be unofficially played online via this protocol, though all players would need the mod in order to prevent desyncs from occurring. | The [[Nintendo Wii]] was the first Nintendo home console to support online play out of the box, with Nintendo allowing the device to take advantage of the [[Nintendo Wi-Fi Connection]] (WFC). As a result, ''Brawl'' was the first game in the series to officially support online play, allowing players to fight against either strangers or friends. In addition, gameplay [[mod]]s for ''Brawl'' could also be unofficially played online via this protocol, though all players would need the mod in order to prevent desyncs from occurring. | ||
Official support for online play in ''Brawl'' was ended on 20 May 2014. A variety of methods, however, still allow for ''Brawl'' to be played online; replacement WFC servers, primarily [[Wiimmfi]], make WFC mode continue to work just like it used to. The [[Dolphin]] emulator also runs ''Brawl'' and supports netplay with less latency than WFC. | Official support for online play in ''Brawl'' was ended on 20 May 2014. A variety of methods, however, still allow for ''Brawl'' to be played online; replacement WFC servers, primarily [[Wiimmfi]], make WFC mode continue to work just like it used to. The [[Dolphin]] emulator also runs ''Brawl'' and supports netplay with less latency than WFC. |
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