Flare Blitz: Difference between revisions
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==Overview== | ==Overview== | ||
[[File:Flareblitzstartup.JPG|right|thumb|Flare Blitz's startup.]] | [[File:Flareblitzstartup.JPG|right|thumb|Flare Blitz's startup.]] | ||
Flare Blitz is a move where Charizard cloaks itself in fire and tackles straight forward, hitting anyone in its path. Flare Blitz is a particularly strong attack with high knockback but has a very slow startup, making the move easy to punish. It has [[recoil damage]] both in the beginning and when Charizard hits something, like an opponent, a wall, or certain projectiles. Charizard takes 5% damage when the move | Flare Blitz is a move where Charizard cloaks itself in fire and tackles straight forward, hitting anyone in its path. Flare Blitz is a particularly strong attack with high knockback but has a very slow startup, making the move easy to punish. It has [[recoil damage]] both in the beginning and when Charizard hits something, like an opponent, a wall, or certain projectiles. Charizard takes 5% damage on frame 23 and gains heavy armor until frame 53 when the move ends or collision with an object or enemy, which then leads to 5% more damage taken. It then falls over (this cannot be [[tech|teched]]), allowing the opponent to punish Charizard extremely hard if they blocked the attack. | ||
The attack inflicts 4% to the opponent from the collision and another 15% from the explosion. Rarely, the explosion may miss the opponent, dealing only 4% and low knockback but causing Charizard to receive full recoil. This happens most often when the opponent is above Charizard. Knocking into an opponent or side of the stage will cause Charizard to be temporarily forced into its falling hurt animation, potentially self-destructing due to its lengthy animation. The significant-end lag on impact also makes Flare Blitz very punishable if [[shield]]ed, and if Charizard ends up lying on the ground, it can even set up a free [[jab lock]] for the opponent. As such, the move must be used sparingly and carefully, primarily as a punishing option in its own right, but also as a movement option for mix-ups and to escape potential pressure from foes. | The attack inflicts 4% to the opponent from the collision and another 15% from the explosion. Rarely, the explosion may miss the opponent, dealing only 4% and low knockback but causing Charizard to receive full recoil. This happens most often when the opponent is above Charizard. Knocking into an opponent or side of the stage will cause Charizard to be temporarily forced into its falling hurt animation, potentially self-destructing due to its lengthy animation. The significant-end lag on impact also makes Flare Blitz very punishable if [[shield]]ed, and if Charizard ends up lying on the ground, it can even set up a free [[jab lock]] for the opponent. As such, the move must be used sparingly and carefully, primarily as a punishing option in its own right, but also as a movement option for mix-ups and to escape potential pressure from foes. |