Sonic (SSBU)/Down throw: Difference between revisions
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Raul Retana (talk | contribs) m (Added rehit rate) |
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==Overview== | ==Overview== | ||
Pins the opponent to the ground and then Spin Dashes onto them. Due to being a semi-spike, it is reliable for tech-chasing and setting up edge-guards. It resembles the Double Spin from Sonic the Fighters. | Pins the opponent to the ground and then Spin Dashes onto them. Due to being a semi-spike, it is reliable for tech-chasing and setting up edge-guards. It resembles the Double Spin from ''Sonic the Fighters''. | ||
==Throw and Hitbox Data== | ==Throw and Hitbox Data== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Multihits|36}} | |||
{{HitboxTableTitle| | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|rehit=8 | |||
|damage=1.0% | |damage=1.0% | ||
|angle=45 | |angle=45 | ||
Line 24: | Line 24: | ||
|r=5.0 | |r=5.0 | ||
|bn=top | |bn=top | ||
|ypos=3.0 | |ypos=3.0 | ||
|type=Body | |type=Body | ||
|effect=Rapid | |effect=Rapid | ||
Line 35: | Line 32: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
|} | |} | ||
{{UltimateThrowTableHeader}} | {{UltimateThrowTableHeader}} | ||
Line 47: | Line 43: | ||
|ks=35 | |ks=35 | ||
|fkv=0 | |fkv=0 | ||
|sfx=None | |sfx=None | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
{{UltimateThrowTableRow | {{UltimateThrowTableRow | ||
|kind=1 | |||
|id=0 | |id=0 | ||
|type=Throwing | |type=Throwing | ||
Line 60: | Line 55: | ||
|ks=100 | |ks=100 | ||
|fkv=0 | |fkv=0 | ||
|sfx=None | |sfx=None | ||
|slvl=S | |slvl=S | ||
Line 73: | Line 66: | ||
|- | |- | ||
!Multihits | !Multihits | ||
|18-41 | |18-41 (rehit rate: 8) | ||
|- | |- | ||
!Throw Release | !Throw Release |
Latest revision as of 13:16, July 20, 2022
Sonic down throw hurtbox visualization | ||||
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Overview[edit]
Pins the opponent to the ground and then Spin Dashes onto them. Due to being a semi-spike, it is reliable for tech-chasing and setting up edge-guards. It resembles the Double Spin from Sonic the Fighters.
Throw and Hitbox Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 5.0% | Forward | 75 | 35 | 0 | 0.0× | None | |||||||||||||||
Break | 0 | 3.0% | Forward | 60 | 100 | 0 | 0.0× | None |
Timing[edit]
Invincibility | 1-42 |
---|---|
Multihits | 18-41 (rehit rate: 8) |
Throw Release | 42 |
Interruptible | 75 |
Animation length | 89 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|