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==Throw and Hitbox Data== | ==Throw and Hitbox Data== | ||
The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier. | |||
{{UltimateThrowTableHeader}} | {{UltimateThrowTableHeader}} | ||
{{UltimateThrowTableRow | {{UltimateThrowTableRow | ||
|id=0 | |id=0 | ||
|type=Throwing | |type=Throwing | ||
|damage=11.0% | |damage={{rollover|11.0%|12.936% with Dr. Mario's damage multiplier|y}} | ||
|angle=45 | |angle=45 | ||
|bk=70 | |bk=70 | ||
Line 43: | Line 43: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
{{ | {{UltimateThrowTableRow | ||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage={{rollover|3.0%|3.528% with Dr. Mario's damage multiplier|y}} | |||
|angle=361 | |||
|bk=40 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
|} | |} | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Invincibility | !Invincibility | ||
|1-30 | |1-30 | ||
|- | |||
!Turnaround | |||
|20 | |||
|- | |- | ||
!Throw Release | !Throw Release | ||
Line 64: | Line 78: | ||
{{FrameStrip|t=Lag|c=29|e=LagThrowS}}{{FrameStrip|t=Lag|c=30|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=15}} | {{FrameStrip|t=Lag|c=29|e=LagThrowS}}{{FrameStrip|t=Lag|c=30|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=15}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c= | {{FrameStrip|t=Invincible|c=19|e=InvincibleStateS}}{{FrameStrip|t=Invincible|c=11|s=InvincibleStateE}}{{FrameStrip|t=Vulnerable|c=44}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|throw=y|interruptible=y|vulnerable=y|invincible=y}} | {{FrameIconLegend|lag=y|throw=y|interruptible=y|vulnerable=y|invincible=y|state=y}} | ||
{{MvSubNavDrMario|g=SSBU}} | {{MvSubNavDrMario|g=SSBU}} |