Sonic (SSBU)/Up aerial: Difference between revisions

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==Update history==
==Update history==
*{{buff|[[Up aerial]] connects more reliably.}}
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}'''
*{{buff|[[Up aerial]]'s second hit has an additional hitbox below Sonic, allowing it to connect more reliably from the first hit.}}


==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Hit 1|24}}
{{HitboxTableTitle|Hit 1|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=3.0%
|damage={{ShortHopDmgSSBU|3.0}}
|angle=110
|angle=110
|bk=0
|bk=0
Line 19: Line 20:
|r=3.0
|r=3.0
|bn=top
|bn=top
|xpos=0.0
|ypos=7.0
|ypos=7.0
|zpos=3.0
|zpos=3.0
|ff=1.0
|type=Foot
|type=Foot
|effect=Normal
|sfx=Kick
|sfx=Kick
|slvl=M
|slvl=M
Line 30: Line 28:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=3.0%
|damage={{ShortHopDmgSSBU|3.0}}
|angle=110
|angle=110
|bk=0
|bk=0
Line 37: Line 35:
|r=3.0
|r=3.0
|bn=top
|bn=top
|xpos=0.0
|ypos=7.0
|ypos=7.0
|zpos=-3.0
|zpos=-3.0
|ff=1.0
|type=Foot
|type=Foot
|effect=Normal
|sfx=Kick
|sfx=Kick
|slvl=M
|slvl=M
Line 48: Line 43:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=3.0%
|damage={{ShortHopDmgSSBU|3.0}}
|angle=123
|angle=123
|bk=0
|bk=0
Line 55: Line 50:
|r=4.0
|r=4.0
|bn=top
|bn=top
|xpos=0.0
|ypos=7.0
|ypos=7.0
|zpos=7.0
|zpos=7.0
|ff=1.0
|type=Foot
|type=Foot
|effect=Normal
|sfx=Kick
|sfx=Kick
|slvl=M
|slvl=M
Line 66: Line 58:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=3
|damage=3.0%
|damage={{ShortHopDmgSSBU|3.0}}
|angle=123
|angle=123
|bk=0
|bk=0
Line 73: Line 65:
|r=4.0
|r=4.0
|bn=top
|bn=top
|xpos=0.0
|ypos=7.0
|ypos=7.0
|zpos=-7.0
|zpos=-7.0
|ff=1.0
|type=Foot
|type=Foot
|effect=Normal
|sfx=Kick
|sfx=Kick
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Hit 2|24}}
{{HitboxTableTitle|Hit 2|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=8.0%
|damage={{ShortHopDmgSSBU|8.0}}
|angle=91
|angle=91
|bk=66
|bk=66
Line 92: Line 81:
|r=7.0
|r=7.0
|bn=top
|bn=top
|xpos=0.0
|ypos=20.0
|ypos=20.0
|zpos=0.0
|ff=1.2
|ff=1.2
|type=Foot
|type=Foot
|effect=Normal
|sfx=Kick
|sfx=Kick
|slvl=L
|slvl=L
Line 103: Line 89:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=8.0%
|damage={{ShortHopDmgSSBU|8.0}}
|angle=91
|angle=91
|bk=66
|bk=66
Line 110: Line 96:
|r=6.0
|r=6.0
|bn=top
|bn=top
|xpos=0.0
|ypos=15.0
|ypos=15.0
|zpos=0.0
|ff=1.2
|ff=1.2
|type=Foot
|type=Foot
|effect=Normal
|sfx=Kick
|sfx=Kick
|slvl=L
|slvl=L
Line 121: Line 104:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=8.0%
|damage={{ShortHopDmgSSBU|8.0}}
|angle=91
|angle=91
|bk=66
|bk=66
Line 128: Line 111:
|r=4.5
|r=4.5
|bn=top
|bn=top
|xpos=0.0
|ypos=10.0
|ypos=10.0
|zpos=0.0
|ff=1.2
|ff=1.2
|type=Foot
|type=Foot
|effect=Normal
|sfx=Kick
|sfx=Kick
|slvl=L
|slvl=L
}}
{{UltimateHitboxTableRow
|id=3
|damage={{ShortHopDmgSSBU|8.0}}
|angle=91
|bk=66
|ks=68
|fkv=0
|r=4.8
|bn=top
|ypos=10.0 to 8.0
|ff=1.2
|type=Foot
|sfx=Kick
|slvl=L
|g=f
}}
}}
|}
|}
==Timing==
==Timing==
===Attack===
===Attack===
Line 158: Line 155:
!Animation length
!Animation length
|54
|54
|-
|}
|}


Line 169: Line 165:
===Landing lag===
===Landing lag===
{|class="wikitable"
{|class="wikitable"
!Interruptible
|14
|-
!Animation length
!Animation length
|13
|21
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=13}}
{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Interruptible|c=8}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}


==Trivia==
==Trivia==
The late auto-cancel window is listed to start on frame 11 but as it is listed after the command to remove the second hit's hitboxes in the move's script, it does not auto-cancel until frame 16. This was carried over from the previous two games.
*The immediate auto-canceling of this move is a coding error caused by the wrong type of timing function being used. In the move's scripts, the second hit is deleted on frame 16, then a timer with a count of 11 is placed in the next line for the auto-cancel window. However, this is an ''asynchronous'' timer, which enables the auto-cancel ''on'' frame 11, rather than a ''synchronous'' timer, which would enable it 11 frames ''after'' the hitboxes are deleted (on frame 27). As a result, the auto-cancel is instead enabled on frame 16, as the line is still read after the timer for deleting the hitboxes.
**This was also the case for the move [[Sonic (SSBB)/Up aerial|in ''Brawl'']] [[Sonic (SSB4)/Up aerial|and ''Smash 4'']].
 
{{MvSubNavSonic|g=SSBU}}
{{MvSubNavSonic|g=SSBU}}
[[Category:Sonic (SSBU)]]
[[Category:Sonic (SSBU)]]
[[Category:Up aerials (SSBU)]]
[[Category:Up aerials (SSBU)]]