Sonic (SSBU)/Up aerial: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:SonicUAirSSBU.gif|thumb|270px|Hitbox visualization showing Sonic's back aerial.]]
[[File:SonicUAirSSBU.gif|thumb|270px|Hitbox visualization showing Sonic's up aerial.]]
==Overview==
==Overview==
A scissor kick. Its very large auto-cancel window makes it deceptively safe and easy to avoid even its fairly low landing lag. In addition to being a reliable follow-up from Spin Dash, Spin Charge, and Spring Jump-assisted combos, it is a viable KOing option near the upper blast line, especially as a follow-up from Spring Jump. Both hits don't always connect very reliably however. Despite this, the move still possesses good combo potential should the second hit land. It also has the lowest start up (tied with forward aerial) for the lowest amount of start up of Sonic's aerials, coming out on frame 5.
A scissor kick. Its very large auto-cancel window makes it deceptively safe and easy to avoid even its fairly low landing lag. In addition to being a reliable follow-up from Spin Dash, Spin Charge, and Spring Jump-assisted combos, it is a viable KOing option near the upper blast line, especially as a follow-up from Spring Jump. Both hits don't always connect very reliably however. Despite this, the move still possesses good combo potential should the second hit land. It also has the lowest start up (tied with forward aerial) of Sonic's aerials, coming out on frame 5.
 
==Update history==
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}'''
*{{buff|[[Up aerial]]'s second hit has an additional hitbox below Sonic, allowing it to connect more reliably from the first hit.}}


==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Hit 1|24}}
{{HitboxTableTitle|Hit 1|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=3%
|damage={{ShortHopDmgSSBU|3.0}}
|angle=110
|angle=110
|bk=0
|bk=0
Line 16: Line 20:
|r=3.0
|r=3.0
|bn=top
|bn=top
|xpos=0.0
|ypos=7.0
|ypos=7.0
|zpos=3.0
|zpos=3.0
|ff=1.0
|type=Foot
|type=Foot
|effect=Normal
|sfx=Kick
|sfx=Kick
|slvl=M
|slvl=M
Line 27: Line 28:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=3%
|damage={{ShortHopDmgSSBU|3.0}}
|angle=110
|angle=110
|bk=0
|bk=0
Line 34: Line 35:
|r=3.0
|r=3.0
|bn=top
|bn=top
|xpos=0.0
|ypos=7.0
|ypos=7.0
|zpos=3.0
|zpos=-3.0
|ff=1.0
|type=Foot
|type=Foot
|effect=Normal
|sfx=Kick
|sfx=Kick
|slvl=M
|slvl=M
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{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=3%
|damage={{ShortHopDmgSSBU|3.0}}
|angle=123
|angle=123
|bk=0
|bk=0
|ks=50
|ks=50
|fkv=120
|fkv=120
|r=3.0
|r=4.0
|bn=top
|bn=top
|xpos=0.0
|ypos=7.0
|ypos=7.0
|zpos=7.0
|zpos=7.0
|ff=1.0
|type=Foot
|type=Foot
|effect=Normal
|sfx=Kick
|sfx=Kick
|slvl=M
|slvl=M
Line 63: Line 58:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=3
|damage=3%
|damage={{ShortHopDmgSSBU|3.0}}
|angle=123
|angle=123
|bk=0
|bk=0
|ks=50
|ks=50
|fkv=120
|fkv=120
|r=3.0
|r=4.0
|bn=top
|bn=top
|xpos=0.0
|ypos=7.0
|ypos=7.0
|zpos=7.0
|zpos=-7.0
|ff=1.0
|type=Foot
|type=Foot
|effect=Normal
|sfx=Kick
|sfx=Kick
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Hit 2|24}}
{{HitboxTableTitle|Hit 2|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=8%
|damage={{ShortHopDmgSSBU|8.0}}
|angle=91
|angle=91
|bk=66
|bk=66
Line 89: Line 81:
|r=7.0
|r=7.0
|bn=top
|bn=top
|xpos=0.0
|ypos=20.0
|ypos=20.0
|zpos=0.0
|ff=1.2
|ff=1.0
|type=Foot
|type=Foot
|effect=Normal
|sfx=Kick
|sfx=Kick
|slvl=L
|slvl=L
Line 100: Line 89:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=8%
|damage={{ShortHopDmgSSBU|8.0}}
|angle=91
|angle=91
|bk=66
|bk=66
Line 107: Line 96:
|r=6.0
|r=6.0
|bn=top
|bn=top
|xpos=0.0
|ypos=15.0
|ypos=15.0
|zpos=0.0
|ff=1.2
|ff=1.0
|type=Foot
|type=Foot
|effect=Normal
|sfx=Kick
|sfx=Kick
|slvl=L
|slvl=L
Line 118: Line 104:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=8%
|damage={{ShortHopDmgSSBU|8.0}}
|angle=91
|angle=91
|bk=66
|bk=66
Line 125: Line 111:
|r=4.5
|r=4.5
|bn=top
|bn=top
|xpos=0.0
|ypos=10.0
|ypos=10.0
|zpos=0.0
|ff=1.2
|ff=1.0
|type=Foot
|sfx=Kick
|slvl=L
}}
{{UltimateHitboxTableRow
|id=3
|damage={{ShortHopDmgSSBU|8.0}}
|angle=91
|bk=66
|ks=68
|fkv=0
|r=4.8
|bn=top
|ypos=10.0 to 8.0
|ff=1.2
|type=Foot
|type=Foot
|effect=Normal
|sfx=Kick
|sfx=Kick
|slvl=L
|slvl=L
|g=f
}}
}}
|}
|}
==Timing==
==Timing==
===Attack===
===Attack===
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|-
|-
!Animation length
!Animation length
|?
|54
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Interruptible|c=15}}
|-
|-
{{FrameStrip|t=Autocancel|c=4}}{{FrameStrip|t=Blank|c=11}}{{FrameStrip|t=Autocancel|c=25}}
{{FrameStrip|t=Autocancel|c=4}}{{FrameStrip|t=Blank|c=11}}{{FrameStrip|t=Autocancel|c=39}}
{{FrameStripEnd}}
{{FrameStripEnd}}


===Landing lag===
===Landing lag===
{|class="wikitable"
{|class="wikitable"
!Interruptible
|14
|-
!Animation length
!Animation length
|13
|21
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=13}}
{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Interruptible|c=8}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}
 
==Trivia==
*The immediate auto-canceling of this move is a coding error caused by the wrong type of timing function being used. In the move's scripts, the second hit is deleted on frame 16, then a timer with a count of 11 is placed in the next line for the auto-cancel window. However, this is an ''asynchronous'' timer, which enables the auto-cancel ''on'' frame 11, rather than a ''synchronous'' timer, which would enable it 11 frames ''after'' the hitboxes are deleted (on frame 27). As a result, the auto-cancel is instead enabled on frame 16, as the line is still read after the timer for deleting the hitboxes.
**This was also the case for the move [[Sonic (SSBB)/Up aerial|in ''Brawl'']] [[Sonic (SSB4)/Up aerial|and ''Smash 4'']].
 
{{MvSubNavSonic|g=SSBU}}
{{MvSubNavSonic|g=SSBU}}
[[Category:Sonic (SSBU)]]
[[Category:Sonic (SSBU)]]
[[Category:Up aerials (SSBU)]]
[[Category:Up aerials (SSBU)]]