Fox (SSBU)/Down special: Difference between revisions

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==Timing==
==Timing==
After one full loop, releasing the button at any point causes the move to transition into the ending portion.
After one full loop, releasing the button at any point causes the move to transition into the ending portion. From frame 5 onward, Fox can also turn around with no delay during any frame of the reflecting portion.
 
Upon reflecting a projectile, the move lasts an extra 20 frames before it can be ended, though it can also be canceled by a [[roll]], [[spot dodge]], or [[jump]] during this period.
 
{|class="wikitable"
{|class="wikitable"
!Intangibility
!Intangibility
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{{FrameIconLegend|lag=y|reflect=y|interruptible=y|vulnerable=y|hitbox=y|loop=y|intangible=y}}
{{FrameIconLegend|lag=y|reflect=y|interruptible=y|vulnerable=y|hitbox=y|loop=y|intangible=y}}
==Parameters==
===Move===
{|class="wikitable"
!Horizontal speed multiplier on startup
|0.5
|-
!Period before applying gravity
|4 frames
|-
!Gravity
|0.027
|-
!Minimum reflection period
|20 frames
|}
===Reflector===
{|class="wikitable"
!Size
|8.5u
|-
!Damage threshold
|50%
|-
!Damage multiplier
|1.4
|-
!Speed multiplier
|1.4
|-
!Lifetime multiplier
|1
|}
==Trivia==
*The move has a minor glitch where, if Fox turns around back and forth on frames 5 and 6, the reflector graphic around him disappears completely from frame 9 onward. Due to this procedure requiring frame-perfect control stick inputs, however, it is extremely difficult to pull off outside of slowing down time in Training mode.


{{MvSubNavFox|g=SSBU}}
{{MvSubNavFox|g=SSBU}}