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==Timing== | ==Timing== | ||
After one full loop, releasing the button at any point causes the move to transition into the ending portion. | After one full loop, releasing the button at any point causes the move to transition into the ending portion. From frame 5 onward, Fox can also turn around with no delay during any frame of the reflecting portion. | ||
Upon reflecting a projectile, the move lasts an extra 20 frames before it can be ended, though it can also be canceled by a [[roll]], [[spot dodge]], or [[jump]] during this period. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Intangibility | !Intangibility | ||
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{{FrameIconLegend|lag=y|reflect=y|interruptible=y|vulnerable=y|hitbox=y|loop=y|intangible=y}} | {{FrameIconLegend|lag=y|reflect=y|interruptible=y|vulnerable=y|hitbox=y|loop=y|intangible=y}} | ||
==Parameters== | |||
===Move=== | |||
{|class="wikitable" | |||
!Horizontal speed multiplier on startup | |||
|0.5 | |||
|- | |||
!Period before applying gravity | |||
|4 frames | |||
|- | |||
!Gravity | |||
|0.027 | |||
|- | |||
!Minimum reflection period | |||
|20 frames | |||
|} | |||
===Reflector=== | |||
{|class="wikitable" | |||
!Size | |||
|8.5u | |||
|- | |||
!Damage threshold | |||
|50% | |||
|- | |||
!Damage multiplier | |||
|1.4 | |||
|- | |||
!Speed multiplier | |||
|1.4 | |||
|- | |||
!Lifetime multiplier | |||
|1 | |||
|} | |||
==Trivia== | |||
*The move has a minor glitch where, if Fox turns around back and forth on frames 5 and 6, the reflector graphic around him disappears completely from frame 9 onward. Due to this procedure requiring frame-perfect control stick inputs, however, it is extremely difficult to pull off outside of slowing down time in Training mode. | |||
{{MvSubNavFox|g=SSBU}} | {{MvSubNavFox|g=SSBU}} |