Mr. Game & Watch (SSBU)/Neutral attack/Infinite: Difference between revisions

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==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! Hitstun
! Shieldstun
{{HitboxTableTitle|Rapid jab|42}}
{{HitboxTableTitle|Rapid jab|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 12: Line 14:
|damage=0.8%
|damage=0.8%
|angle=361
|angle=361
|af=3
|bk=12
|bk=12
|ks=20
|ks=20
Line 29: Line 32:
|rebound=f
|rebound=f
}}
}}
|'''+4''' frames
|10×
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=0.8%
|damage=0.8%
|angle=361
|angle=361
|af=3
|bk=12
|bk=12
|ks=20
|ks=20
Line 50: Line 56:
|rebound=f
|rebound=f
}}
}}
|'''+4''' frames
|10×
{{HitboxTableTitle|Rapid jab finisher|42}}
{{HitboxTableTitle|Rapid jab finisher|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 55: Line 63:
|damage=3.0%
|damage=3.0%
|angle=50
|angle=50
|af=3
|bk=60
|bk=60
|ks=160
|ks=160
Line 71: Line 80:
|rebound=f
|rebound=f
}}
}}
|—
|—
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=3.0%
|damage=3.0%
|angle=50
|angle=50
|af=3
|bk=60
|bk=60
|ks=160
|ks=160
Line 91: Line 103:
|rebound=f
|rebound=f
}}
}}
|—
|—
|}
|}


==Timing==
==Timing==
Interruptibility and animation length are only for the finisher.
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
{|class="wikitable"
{|class="wikitable"
!Rapid Jab
!Loop points
|6, 14...
|0-1, 15-16
|-
!Rapid jab
|6, 14
|-
|-
!Finisher
!Finisher