Mr. Game & Watch (SSBU)/Neutral attack/Infinite: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} {{competitive expertise}} thumb|500px|Hitbox visualization showing Mr. Game & Watch's rapid jab. File:MrGame&WatchRapidJa...) |
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==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
! Hitstun | |||
! Shieldstun | |||
{{HitboxTableTitle|Rapid jab|42}} | {{HitboxTableTitle|Rapid jab|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 12: | Line 14: | ||
|damage=0.8% | |damage=0.8% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=12 | |bk=12 | ||
|ks=20 | |ks=20 | ||
Line 29: | Line 32: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
|'''+4''' frames | |||
|10× | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=0.8% | |damage=0.8% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=12 | |bk=12 | ||
|ks=20 | |ks=20 | ||
Line 50: | Line 56: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
|'''+4''' frames | |||
|10× | |||
{{HitboxTableTitle|Rapid jab finisher|42}} | {{HitboxTableTitle|Rapid jab finisher|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 55: | Line 63: | ||
|damage=3.0% | |damage=3.0% | ||
|angle=50 | |angle=50 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=160 | |ks=160 | ||
Line 71: | Line 80: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
|— | |||
|— | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=3.0% | |damage=3.0% | ||
|angle=50 | |angle=50 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=160 | |ks=160 | ||
Line 91: | Line 103: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
|— | |||
|— | |||
|} | |} | ||
==Timing== | ==Timing== | ||
Interruptibility and animation length are | After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only. | ||
{|class="wikitable" | {|class="wikitable" | ||
!Rapid | !Loop points | ||
|6, 14 | |0-1, 15-16 | ||
|- | |||
!Rapid jab | |||
|6, 14 | |||
|- | |- | ||
!Finisher | !Finisher |
Latest revision as of 10:41, July 4, 2022
Overview[edit]
Hitboxes[edit]
Timing[edit]
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
Loop points | 0-1, 15-16 |
---|---|
Rapid jab | 6, 14 |
Finisher | 2 |
Interruptible | 35 |
Animation length | 52 |
Lag time |
Hitbox |
Loop point |
Interruptible |
|