Mewtwo (SSBU)/Up special: Difference between revisions
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==Timing== | ==Timing== | ||
===Move=== | ===Move=== | ||
The move's travel direction is decided on frame 14, with Mewtwo disappearing on frame 9, and it enables ledge grabs from both sides starting on frame 16. | The move's travel direction is decided on frame 14, with Mewtwo disappearing on frame 9, and it enables ledge grabs from both sides starting on frame 16. Mewtwo's ledge grab range is also increased during it. | ||
{|class="wikitable" | {|class="wikitable" | ||
!Intangibility | !Intangibility |
Revision as of 00:32, July 4, 2022
Overview
Update history
Teleport has less landing lag (30 frames → 20).
Timing
Move
The move's travel direction is decided on frame 14, with Mewtwo disappearing on frame 9, and it enables ledge grabs from both sides starting on frame 16. Mewtwo's ledge grab range is also increased during it.
Intangibility | 9-19 |
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Interruptible (grounded) | 45 |
Animation length (grounded) | 49 |
Animation length (aerial) | 46 |
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Landing
Animation length | 20 |
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![]() Lag time |
![]() Vulnerable |
![]() Intangible |
![]() Interruptible |
Parameters
Gravity during startup | 0.04 |
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Falling speed during startup | 0.75 |
Teleport base speed | 6 |
Teleport maximum additional speed by stick tilt | 3 |
Minimum stick sensitivity for additional teleport speed | 0.2 |
Disappearance period before teleporting | 5 frames |
Teleport duration | 6 frames |
Teleport angle on air-to-ground transition | 360° |
Maximum speed after teleport | 1 (grounded) 2 (aerial) |
Landing lag | 20 frames (8.0.0 onward) 30 frames (before 8.0.0) |
Helplessness air speed multiplier | 0.6 |
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