Samus (SSBU)/Up smash: Difference between revisions

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(New Page: {{ArticleIcons|ssbu=y}} thumb|400px|Hitbox visualization showing Samus's up smash. {{competitive expertise}} ==Overview== Samus shoots 5 consecutive blasts...)
 
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{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
Samus shoots 5 consecutive blasts above herself. The move's high hitboxes give it trouble catching smaller characters on the ground.  
Samus shoots 5 consecutive blasts above herself. The move's high hitboxes give it trouble catching smaller characters on the ground.
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
*{{buff|Up smash's hits connect more reliably.}}
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}'''
*{{bugfix|Up smash's autolink angle knockback has been reduced, no longer launching opponents at an unusually high speed if the move fails to connect.}}
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}'''
*{{buff|Up smash's last hit has more knockback scaling (150 → 162), noticeably improving its KO potential.}}
 
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Hit 1|24}}
{{HitboxTableTitle|Hit 1|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage={{ChargedSmashDmgSSBU|3.0}}
|damage={{ChargedSmashDmgSSBU|3.0}}
|angle=100
|angle=100
|af=3
|bk=60
|bk=60
|ks=30
|ks=30
Line 30: Line 39:
|damage={{ChargedSmashDmgSSBU|3.0}}
|damage={{ChargedSmashDmgSSBU|3.0}}
|angle=368
|angle=368
|af=3
|bk=0
|bk=0
|ks=30
|ks=30
Line 49: Line 59:
|damage={{ChargedSmashDmgSSBU|3.0}}
|damage={{ChargedSmashDmgSSBU|3.0}}
|angle=368
|angle=368
|af=3
|bk=0
|bk=0
|ks=30
|ks=30
Line 64: Line 75:
|g=f
|g=f
}}
}}
{{HitboxTableTitle|Hit 2|24}}
{{HitboxTableRowNote|The ID 1 and 2 hitboxes use a [[position vector]] with offsets [4, 22] for 4 frames.|50}}
{{HitboxTableTitle|Hit 2|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage={{ChargedSmashDmgSSBU|3.0}}
|damage={{ChargedSmashDmgSSBU|3.0}}
|angle=130
|angle=130
|af=3
|setweight=t
|bk=30
|bk=30
|ks=30
|ks=30
Line 87: Line 101:
|damage={{ChargedSmashDmgSSBU|3.0}}
|damage={{ChargedSmashDmgSSBU|3.0}}
|angle=368
|angle=368
|af=3
|bk=0
|bk=0
|ks=30
|ks=30
Line 103: Line 118:
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=2
|damage={{ChargedSmashDmgSSBU|3.0}}
|damage={{ChargedSmashDmgSSBU|3.0}}
|angle=160
|angle=160
|af=3
|setweight=t
|bk=30
|bk=30
|ks=30
|ks=30
Line 121: Line 138:
|a=f
|a=f
}}
}}
{{HitboxTableTitle|Hit 3|24}}
{{HitboxTableRowNote|The ID 1 hitbox uses a position vector with offsets [-1, 23] for 10 frames.|50}}
{{HitboxTableTitle|Hit 3|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage={{ChargedSmashDmgSSBU|3.0}}
|damage={{ChargedSmashDmgSSBU|3.0}}
|angle=130
|angle=130
|bk=30
|af=3
|setweight=t
|bk=40
|ks=30
|ks=30
|fkv=0
|fkv=0
Line 144: Line 164:
|damage={{ChargedSmashDmgSSBU|3.0}}
|damage={{ChargedSmashDmgSSBU|3.0}}
|angle=368
|angle=368
|af=3
|bk=0
|bk=0
|ks=30
|ks=30
Line 160: Line 181:
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=2
|damage={{ChargedSmashDmgSSBU|3.0}}
|damage={{ChargedSmashDmgSSBU|3.0}}
|angle=160
|angle=160
|af=3
|setweight=t
|bk=30
|bk=30
|ks=30
|ks=30
Line 178: Line 201:
|a=f
|a=f
}}
}}
{{HitboxTableTitle|Hit 4|24}}
{{HitboxTableRowNote|The ID 1 hitbox uses a position vector with offsets [-6, 22] for 10 frames.|50}}
{{HitboxTableTitle|Hit 4|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage={{ChargedSmashDmgSSBU|3.0}}
|damage={{ChargedSmashDmgSSBU|3.0}}
|angle=130
|angle=120
|af=3
|setweight=t
|bk=30
|bk=30
|ks=30
|ks=30
Line 201: Line 227:
|damage={{ChargedSmashDmgSSBU|3.0}}
|damage={{ChargedSmashDmgSSBU|3.0}}
|angle=368
|angle=368
|af=3
|bk=0
|bk=0
|ks=30
|ks=30
Line 217: Line 244:
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=2
|damage={{ChargedSmashDmgSSBU|3.0}}
|damage={{ChargedSmashDmgSSBU|3.0}}
|angle=170
|angle=170
|af=3
|setweight=t
|bk=30
|bk=30
|ks=30
|ks=30
Line 235: Line 264:
|a=f
|a=f
}}
}}
{{HitboxTableTitle|Hit 5|24}}
{{HitboxTableRowNote|The ID 1 hitbox uses a position vector with offsets [-10, 20] for 10 frames.|50}}
{{HitboxTableTitle|Hit 5|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage={{ChargedSmashDmgSSBU|6.0}}
|damage={{ChargedSmashDmgSSBU|6.0}}
|angle=80
|angle=80
|af=3
|bk=50
|bk=50
|ks=150
|ks=162
|fkv=0
|fkv=0
|r=4.5
|r=4.5
Line 258: Line 289:
|damage={{ChargedSmashDmgSSBU|6.0}}
|damage={{ChargedSmashDmgSSBU|6.0}}
|angle=80
|angle=80
|af=3
|bk=50
|bk=50
|ks=150
|ks=162
|fkv=0
|fkv=0
|r=6.5
|r=6.5
|bn=armr
|bn=armr
|xpos=7.8
|xpos=7.8
|ypos=0.0
|ypos=-0.5
|zpos=0.0
|zpos=0.0
|ff=1.0
|ff=1.0