Meteor smash: Difference between revisions

no edit summary
m (Not "extending" untechable grounded meteor smashes)
No edit summary
Line 14: Line 14:


==General characteristics==
==General characteristics==
[[File:MeteorSmashRange.png|thumb|float|200px|The angles considered to be meteor smashes - blue range is for ''Melee'', red range is for ''Brawl''. Any and only angles within this range count as meteor smashes.]]
[[File:MeteorSmashRange.png|thumb|float|left|200px|The angles considered to be meteor smashes - blue range is for ''Melee'', red range is for ''Brawl''. Any and only angles within this range count as meteor smashes.]]


As they hit opponents downwards, meteor smashes cause targets that are not in the air to immediately bounce off the ground they're standing on, reducing the knockback received by 20%{{GameIcon|SSBM}}{{GameIcon|SSB4}}/15%{{GameIcon|SSBB}}/5%{{GameIcon|SSBU}} and thus making such attacks weaker and less reliable KO moves on grounded targets; if the intended knockback is below a certain amount, it will not even deliver any vertical knockback at all, and instead merely cause [[flinch]]ing and perhaps [[trip]]ping in ''Brawl''. As a result, only the strongest meteor smashes (such as Ganondorf's down aerial) are viable KO moves in on-stage situations. Regardless, meteor smashes on grounded targets are one of the few moves in the series (especially ''Melee'') that are unable to be [[Crouch cancel|crouch-canceled]].
As they hit opponents downwards, meteor smashes cause targets that are not in the air to immediately bounce off the ground they're standing on, reducing the knockback received by 20%{{GameIcon|SSBM}}{{GameIcon|SSB4}}/15%{{GameIcon|SSBB}}/5%{{GameIcon|SSBU}} and thus making such attacks weaker and less reliable KO moves on grounded targets; if the intended knockback is below a certain amount, it will not even deliver any vertical knockback at all, and instead merely cause [[flinch]]ing and perhaps [[trip]]ping in ''Brawl''. As a result, only the strongest meteor smashes (such as Ganondorf's down aerial) are viable KO moves in on-stage situations. Regardless, meteor smashes on grounded targets are one of the few moves in the series (especially ''Melee'') that are unable to be [[Crouch cancel|crouch-canceled]].
5,683

edits