Link (SSBB): Difference between revisions

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m (Undid edit by Alex the weeb: )
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**{{nerf|The introduction of [[hitstun canceling]] heavily limits up and down throw's follow up potential beyond very low percents.}}
**{{nerf|The introduction of [[hitstun canceling]] heavily limits up and down throw's follow up potential beyond very low percents.}}
*[[Down throw]]:
*[[Down throw]]:
**{{buff|Down throw no longer put opponents into [[tumble]] at extremely low percents allowing for potential follow ups despite the introduction of hitstun canceling.}}
**{{buff|Down throw's hitbox deals more damage (2% → 3%) and has higher knockback scaling (98 → 120).}}
**{{nerf|Down throw no longer connects properly on {{SSBB|Jigglypuff}} making it deal less damage against Jigglypuff (6% 4%). It also has increased knockback scaling (50 → 90) hindering its follow up potential beyond extremely low percents.}}
**{{buff|The hitbox is larger (3.5154u → 4.32u).}}
**{{buff|Down throw no longer put opponents into [[tumble]] at extremely low percents, allowing for potential follow ups.}}
**{{change|Link releases opponents from down throw earlier (frame 28 → 23). This makes the throw harder to DI but increases its ending lag as its total duration was unchanged.}}
**{{nerf|The hitbox has a shorter duration (frames 22-23 → 22). As the throw is still weight dependent, this notably means that the hitbox will no longer come out against {{SSBB|Jigglypuff}} and {{SSBB|Zero Suit Samus}} (as their weight values play the throw at a speed where the frame the hitbox comes out is skipped), making the throw only deal 4% against them.}}
**{{nerf|The throw launches opponents at a lower angle (90° 110°) and it has increased knockback scaling (50 → 90). When combined with its higher ending lag, along with the introduction of hitstun canceling, this significantly hinders its follow up potential, while still being too weak to KO.}}


===Special moves===
===Special moves===
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