Super Smash Bros. Ultimate

Bowser (SSBU)/Pummel: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:BowserPummelSSBU.gif|thumb|550px|Hitbox visualization showing Bowser's pummel.]]
[[File:BowserPummelSSBU.gif|thumb|550px|Hitbox visualization showing Bowser's pummel.]]
{{competitive expertise}}
 
==Overview==
==Overview==
Headbutts the opponent. It’s fast with less startup lag and slightly less [[ending lag]]. Can then be used as a [[throw]] afterwards.
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
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|damage=1.6%
|damage=1.6%
|angle=361
|angle=361
|af=3
|bk=0
|bk=0
|ks=100
|ks=100

Latest revision as of 10:02, June 18, 2022

Hitbox visualization showing Bowser's pummel.

Overview[edit]

Headbutts the opponent. It’s fast with less startup lag and slightly less ending lag. Can then be used as a throw afterwards.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 1.6% 0 Sakurai angle Forward 0 100 30 HitboxTableIcon(False).png 7.0 top 0.0 10.0 11.0 2.3× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Head (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Hitbox 2
Interruptible 8
Animation length 15
FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible