Samus (SSBU)/Neutral special: Difference between revisions

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==Overview==
==Overview==
{{competitive expertise}}


==Update History==
==Update History==
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==Hitboxes==
==Hitboxes==
Charge Shot's damage, shield damage, base knockback, knockback scaling, and radius are linearly scaled from the minimum charge hitbox to the maximum charge hitbox for every charge frame.
The ID 0 and 1 hitboxes are used for no charge and full charge, respectively. For every charge frame, Charge Shot's damage, shield damage, base knockback, knockback scaling, and radius are linearly scaled from the ID 0 hitbox to the ID 1 hitbox. The sound effect's level also changes to M (Medium) when reaching at least half of the move's charge, then to L (Large) at full charge. The effective values can be calculated by the following formulas:
*'''Damage''': <code>5 + 23 * charge frames / 112</code>
*'''Shield damage''': <code>-2.5 - 4.5 * charge frames / 112</code>
*'''Base knockback''': <code>14 + 32 * charge frames / 112</code>
*'''Knockback scaling''': <code>42 + 8 * charge frames / 112</code>
*'''Radius''': <code>1.9 + 6.1 * charge frames / 112</code>
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Minimum Charge|24}}
{{HitboxTableTitle|Minimum charge|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|damage=5.0%
|damage=5.0%
|angle=361
|angle=361
|af=1
|bk=14
|bk=14
|ks=42
|ks=42
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|direct=f
|direct=f
}}
}}
{{HitboxTableTitle|Maximum charge|24}}
{{HitboxTableTitle|Maximum charge|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=1
|damage=28.0%
|damage=28.0%
|sd=-7.0
|sd=-7.0
|angle=40
|angle=40
|af=1
|bk=46
|bk=46
|ks=50
|ks=50
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==Timing==
==Timing==
===Not fully charged===
===Not fully charged===
The move takes 13 frames to initiate before it can fire or start charging, and can be [[charge-cancel]]ed after this period. The timings listed below are without this initiation period. Charge-canceling also incurs 4 frames of lag before the selected action.
[[Charge-cancel]]ing the move incurs 4 frames of lag before the selected action.
 
{|class="wikitable"
{|class="wikitable"
!Hitbox
!Charges between
|3-62
|13-14
|-
!Hitbox (from release)
|16-75 (3-62)
|-
!Interruptible (grounded; from release)
|45 (32)
|-
|-
!Interruptible
!Interruptible (aerial; from release)
|32
|46 (33)
|-
|-
!Animation length
!Animation length (from release)
|54
|67 (54)
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Blank|c=15}}{{FrameStrip|t=Hitbox|c=60}}
!Shot&nbsp;{{FrameStrip|t=Blank|c=15}}{{FrameStrip|t=Hitbox|c=60}}
|-
!Grounded&nbsp;{{FrameStrip|t=Lag|c=13|e=LagChargeS}}{{FrameStrip|t=Lag|c=2|s=LagChargeE|e=LagPropS}}{{FrameStrip|t=Lag|c=29|s=LagPropE}}{{FrameStrip|t=Interruptible|c=23}}{{FrameStrip|t=Blank|c=8}}
|-
|-
{{FrameStrip|t=Lag|c=13|e=LagChargeS}}{{FrameStrip|t=Lag|c=2|s=LagChargeE|e=LagPropS}}{{FrameStrip|t=Lag|c=29|s=LagPropE}}{{FrameStrip|t=Interruptible|c=23}}{{FrameStrip|t=Blank|c=8}}
!Aerial&nbsp;{{FrameStrip|t=Lag|c=13|e=LagChargeS}}{{FrameStrip|t=Lag|c=2|s=LagChargeE|e=LagPropS}}{{FrameStrip|t=Lag|c=30|s=LagPropE}}{{FrameStrip|t=Interruptible|c=22}}{{FrameStrip|t=Blank|c=8}}
{{FrameStripEnd}}
{{FrameStripEnd}}


===Fully charged===
===Fully charged===
This data includes the startup period, as it is unlikely to release the Charge Shot at maximum charge from the charge animation.
{|class="wikitable"
{|class="wikitable"
!Hitbox
!Hitbox
|16-75
|16-75
|-
|-
!Interruptible
!Interruptible (grounded)
|61
|61
|-
!Interruptible (aerial)
|46
|-
|-
!Animation length
!Animation length
|74
|66
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Blank|c=15}}{{FrameStrip|t=Hitbox|c=60}}
!Shot&nbsp;{{FrameStrip|t=Blank|c=15}}{{FrameStrip|t=Hitbox|c=60}}
|-
!Grounded&nbsp;{{FrameStrip|t=Lag|c=13|e=LagChargeS}}{{FrameStrip|t=Lag|c=2|s=LagChargeE|e=LagPropS}}{{FrameStrip|t=Lag|c=45|s=LagPropE}}{{FrameStrip|t=Interruptible|c=6}}{{FrameStrip|t=Blank|c=9}}
|-
|-
{{FrameStrip|t=Lag|c=15|e=LagPropS}}{{FrameStrip|t=Lag|c=45|s=LagPropE}}{{FrameStrip|t=Interruptible|c=14}}{{FrameStrip|t=Blank|c=1}}
!Aerial&nbsp;{{FrameStrip|t=Lag|c=13|e=LagChargeS}}{{FrameStrip|t=Lag|c=2|s=LagChargeE|e=LagPropS}}{{FrameStrip|t=Lag|c=30|s=LagPropE}}{{FrameStrip|t=Interruptible|c=21}}{{FrameStrip|t=Blank|c=9}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|charge=y|prop=y}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|charge=y|prop=y}}
===Differences for {{SSBU|Kirby}}'s [[Copy Ability]]===
*{{nerf|The fully charged version has a slightly longer animation (66 frames → 70), increasing the time before he can [[fast fall]], grab ledges, or activate a held [[Assist Trophy]] after using it.}}


==Parameters==
==Parameters==
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|-
|-
!Minimum recoil speed after shot
!Minimum recoil speed after shot
|<nowiki>-</nowiki>0.1
| -0.1
|-
|-
!Maximum recoil speed after shot
!Maximum recoil speed after shot
|<nowiki>-</nowiki>0.8
| -0.8
|}
|}


===Shot===
===Shot===
{|class="wikitable"
{|class="wikitable"
!Minimum shot speed
!Lifetime
|60 frames
|-
!Minimum speed
|1.6
|1.6
|-
|-
!Maximum shot speed
!Maximum speed
|3.3
|3.3
|-
|-
!Shot lifetime
!Minimum size multiplier
|60 frames
|-
!Minimum graphics size multiplier
|0.3
|0.3
|-
|-
!Maximum graphics size multiplier
!Maximum size multiplier
|1
|1
|-
|-