Samus (SSBU)/Neutral special: Difference between revisions

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[[File:SamusChargeShotMaxSSBU.gif|thumb|800px|Hitbox visualization showing Samus's neutral special, Charge Shot, at maximum charge.]]
[[File:SamusChargeShotMaxSSBU.gif|thumb|800px|Hitbox visualization showing Samus's neutral special, Charge Shot, at maximum charge.]]
[[File:SamusChargeShotMinSSBU.gif|thumb|450px|Hitbox visualization showing Samus's neutral special, Charge Shot, at minimum charge.]]
[[File:SamusChargeShotMinSSBU.gif|thumb|450px|Hitbox visualization showing Samus's neutral special, Charge Shot, at minimum charge.]]
==Overview==
==Overview==
{{competitive expertise}}
==Update History==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
*{{nerf|Charge Shot deals significantly less shield damage.}}
*{{nerf|Charge Shot deals significantly less shield damage.}}
==Hitboxes==
==Hitboxes==
The ID 0 and 1 hitboxes are used for no charge and full charge, respectively. For every charge frame, Charge Shot's damage, shield damage, base knockback, knockback scaling, and radius are linearly scaled from the ID 0 hitbox to the ID 1 hitbox. The sound effect's level also changes to M (Medium) when reaching at least half of the move's charge, then to L (Large) at full charge. The effective values can be calculated by the following formulas:
*'''Damage''': <code>5 + 23 * charge frames / 112</code>
*'''Shield damage''': <code>-2.5 - 4.5 * charge frames / 112</code>
*'''Base knockback''': <code>14 + 32 * charge frames / 112</code>
*'''Knockback scaling''': <code>42 + 8 * charge frames / 112</code>
*'''Radius''': <code>1.9 + 6.1 * charge frames / 112</code>
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Minimum Charge|24}}
{{HitboxTableTitle|Minimum charge|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 15: Line 25:
|damage=5.0%
|damage=5.0%
|angle=361
|angle=361
|af=1
|bk=14
|bk=14
|ks=42
|ks=42
Line 32: Line 43:
|direct=f
|direct=f
}}
}}
{{HitboxTableTitle|Maximum charge|24}}
{{HitboxTableTitle|Maximum charge|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=1
|damage=28.0%
|damage=28.0%
|sd=-7.0
|sd=-7.0
|angle=40
|angle=40
|af=1
|bk=46
|bk=46
|ks=50
|ks=50
Line 58: Line 70:


==Timing==
==Timing==
===Minimum charge===
===Not fully charged===
This data is from charge release. Start up animation is 13 frames. and put in front of the shooting animation in the frame strips.
[[Charge-cancel]]ing the move incurs 4 frames of lag before the selected action.
 
{|class="wikitable"
{|class="wikitable"
!Hitbox
!Charges between
|3-62
|13-14
|-
!Hitbox (from release)
|16-75 (3-62)
|-
!Interruptible (grounded; from release)
|45 (32)
|-
|-
!Interruptible
!Interruptible (aerial; from release)
|32
|46 (33)
|-
|-
!Animation length
!Animation length (from release)
|54
|67 (54)
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Blank|c=15}}{{FrameStrip|t=Hitbox|c=60}}
!Shot&nbsp;{{FrameStrip|t=Blank|c=15}}{{FrameStrip|t=Hitbox|c=60}}
|-
!Grounded&nbsp;{{FrameStrip|t=Lag|c=13|e=LagChargeS}}{{FrameStrip|t=Lag|c=2|s=LagChargeE|e=LagPropS}}{{FrameStrip|t=Lag|c=29|s=LagPropE}}{{FrameStrip|t=Interruptible|c=23}}{{FrameStrip|t=Blank|c=8}}
|-
|-
{{FrameStrip|t=Lag|c=13|e=LagChargeS}}{{FrameStrip|t=Lag|c=2|s=LagChargeE|e=LagPropS}}{{FrameStrip|t=Lag|c=29|s=LagPropE}}{{FrameStrip|t=Interruptible|c=23}}{{FrameStrip|t=Blank|c=8}}
!Aerial&nbsp;{{FrameStrip|t=Lag|c=13|e=LagChargeS}}{{FrameStrip|t=Lag|c=2|s=LagChargeE|e=LagPropS}}{{FrameStrip|t=Lag|c=30|s=LagPropE}}{{FrameStrip|t=Interruptible|c=22}}{{FrameStrip|t=Blank|c=8}}
{{FrameStripEnd}}
{{FrameStripEnd}}


===Maximum charge===
===Fully charged===
This data includes the start up as it is unlikely to release the Charge Shot at maximum charge from the charge animation
{|class="wikitable"
{|class="wikitable"
!Hitbox
!Hitbox
|16-75
|16-75
|-
|-
!Interruptible
!Interruptible (grounded)
|61
|61
|-
!Interruptible (aerial)
|46
|-
|-
!Animation length
!Animation length
|74
|66
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Blank|c=15}}{{FrameStrip|t=Hitbox|c=60}}
!Shot&nbsp;{{FrameStrip|t=Blank|c=15}}{{FrameStrip|t=Hitbox|c=60}}
|-
|-
{{FrameStrip|t=Lag|c=15|e=LagPropS}}{{FrameStrip|t=Lag|c=45|s=LagPropE}}{{FrameStrip|t=Interruptible|c=14}}{{FrameStrip|t=Blank|c=1}}
!Grounded&nbsp;{{FrameStrip|t=Lag|c=13|e=LagChargeS}}{{FrameStrip|t=Lag|c=2|s=LagChargeE|e=LagPropS}}{{FrameStrip|t=Lag|c=45|s=LagPropE}}{{FrameStrip|t=Interruptible|c=6}}{{FrameStrip|t=Blank|c=9}}
|-
!Aerial&nbsp;{{FrameStrip|t=Lag|c=13|e=LagChargeS}}{{FrameStrip|t=Lag|c=2|s=LagChargeE|e=LagPropS}}{{FrameStrip|t=Lag|c=30|s=LagPropE}}{{FrameStrip|t=Interruptible|c=21}}{{FrameStrip|t=Blank|c=9}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|charge=y|prop=y}}
===Differences for {{SSBU|Kirby}}'s [[Copy Ability]]===
*{{nerf|The fully charged version has a slightly longer animation (66 frames → 70), increasing the time before he can [[fast fall]], grab ledges, or activate a held [[Assist Trophy]] after using it.}}
==Parameters==
===Move===
{|class="wikitable"
!Total charge time
|112 frames
|-
!Minimum recoil speed after shot
| -0.1
|-
!Maximum recoil speed after shot
| -0.8
|}
===Shot===
{|class="wikitable"
!Lifetime
|60 frames
|-
!Minimum speed
|1.6
|-
!Maximum speed
|3.3
|-
!Minimum size multiplier
|0.3
|-
!Maximum size multiplier
|1
|-
!Can pierce opponents?
|No
|}


{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|charge=y|prop=y}}
{{MvSubNavSamus|g=SSBU}}
{{MvSubNavSamus|g=SSBU}}
[[Category:Samus (SSBU)]]
[[Category:Samus (SSBU)]]
[[Category:Neutral special moves (SSBU)]]
[[Category:Neutral special moves (SSBU)]]