Bowser (SSBU)/Up tilt: Difference between revisions

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==Timing==
==Timing==
The damage-based armor has a threshold of 4%.
{|class="wikitable"
{|class="wikitable"
!Damage-based armor
!Damage-based armor
|8-10
|8-10
|-
|-
!Arm intangible
!Lower arm intangible
|11-16
|11-16
|-
|-
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{{FrameStripStart}}
{{FrameStripStart}}
|'''Hitboxes''' {{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=6}}{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Interruptible|c=14}}
!Hitboxes {{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=6}}{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Interruptible|c=14}}
|-
|-
|'''Body''' {{FrameStrip|t=Vulnerable|c=7}}{{FrameStrip|t=Armour|c=3}}{{FrameStrip|t=Vulnerable|c=44}}
!Body {{FrameStrip|t=Vulnerable|c=7}}{{FrameStrip|t=Armour|c=3}}{{FrameStrip|t=Vulnerable|c=44}}
|-
|-
|'''Arm''' {{FrameStrip|t=Vulnerable|c=7}}{{FrameStrip|t=Armour|c=3}}{{FrameStrip|t=Intangible|c=6}}{{FrameStrip|t=Vulnerable|c=38}}
!Lower arm {{FrameStrip|t=Vulnerable|c=7}}{{FrameStrip|t=Armour|c=3}}{{FrameStrip|t=Intangible|c=6}}{{FrameStrip|t=Vulnerable|c=38}}
{{FrameStripEnd}}
{{FrameStripEnd}}