Bowser (SSBU)/Neutral attack/Hit 2: Difference between revisions

m (Added update history)
 
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{competitive expertise}}
 
[[File:BowserJab2SSBU.gif|thumb|500px|Hitbox visualization showing Bowser's second jab.]]
[[File:BowserJab2SSBU.gif|thumb|500px|Hitbox visualization showing Bowser's second jab.]]


==Overview==
==Overview==
Bowser punches forward. With it's low ending lag, it can be safe on shield if spaced. The angle at which it sends is good for tech chase setups and can kill near the ledge at higher percents. Just like his Jab 1, Bowser has intangibility on his arm while the hitboxes are out.
Bowser punches forward. With its low [[ending lag]], it can be safe on shield if spaced, at -8 frame advantage. The angle at which it sends is good for tech chase setups and can kill near the ledge at higher percents. Just like his Jab 1, Bowser has [[intangibility]] on his arm while the hitboxes are out. Because it's +13 on hit with non-[[tumble]] [[hitstun]] at 0% (tested on {{SSBU|Mario}}), it's possible to get a {{mvsub|Bowser|SSBU|grab}} in afterwards and combo off. {{mvsub|Bowser|SSBU|Dash attack}} is a fair alternative for around 29% damage and a juggle situation, though it is generally inferior to the reward Bowser can get from a grab. Jab 2 combos can be confirmed until tumble is inflicted.
 
==Update History==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
*{{buff|Second hit of neutral attack deals more damage (6% → 7%).}}
*{{buff|The second hit deals more damage (6% → 7%).}}
 
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
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|damage=7.0%
|damage=7.0%
|angle=361
|angle=361
|af=3
|bk=50
|bk=50
|ks=100
|ks=100
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|bn=armr
|bn=armr
|xpos=5.0
|xpos=5.0
|ypos=0.0
|zpos=-1.0
|zpos=-1.0
|ff=1.8
|ff=1.8
|type=Hand
|type=Hand
|effect=Normal
|sfx=Punch
|sfx=Punch
|slvl=L
|slvl=L
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|damage=7.0%
|damage=7.0%
|angle=361
|angle=361
|af=3
|bk=50
|bk=50
|ks=100
|ks=100
Line 37: Line 39:
|r=4.0
|r=4.0
|bn=armr
|bn=armr
|xpos=0.0
|ypos=1.0
|ypos=1.0
|zpos=0.0
|ff=1.8
|ff=1.8
|type=Hand
|type=Hand
|effect=Normal
|sfx=Punch
|sfx=Punch
|slvl=L
|slvl=L
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|damage=7.0%
|damage=7.0%
|angle=361
|angle=361
|af=3
|bk=50
|bk=50
|ks=100
|ks=100
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|xpos=-5.0
|xpos=-5.0
|ypos=1.5
|ypos=1.5
|zpos=0.0
|ff=1.8
|ff=1.8
|type=Hand
|type=Hand
|effect=Normal
|sfx=Punch
|sfx=Punch
|slvl=L
|slvl=L
}}
}}
|}
|}
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
!Arm intangible
!Lower arm intangible
|9-11
|9-11
|-
|-
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Interruptible|c=7}}
!Hitboxes {{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Interruptible|c=7}}
|-
|-
{{FrameStrip|t=Vulnerable|c=8}}{{FrameStrip|t=Intangible|c=3}}{{FrameStrip|t=Vulnerable|c=21}}
!Lower arm {{FrameStrip|t=Vulnerable|c=8}}{{FrameStrip|t=Intangible|c=3}}{{FrameStrip|t=Vulnerable|c=21}}
{{FrameStripEnd}}
{{FrameStripEnd}}