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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:BowserJab2SSBU.gif|thumb|500px|Hitbox visualization showing Bowser's second jab.]] | [[File:BowserJab2SSBU.gif|thumb|500px|Hitbox visualization showing Bowser's second jab.]] | ||
==Overview== | ==Overview== | ||
Bowser punches forward. With | Bowser punches forward. With its low [[ending lag]], it can be safe on shield if spaced, at -8 frame advantage. The angle at which it sends is good for tech chase setups and can kill near the ledge at higher percents. Just like his Jab 1, Bowser has [[intangibility]] on his arm while the hitboxes are out. Because it's +13 on hit with non-[[tumble]] [[hitstun]] at 0% (tested on {{SSBU|Mario}}), it's possible to get a {{mvsub|Bowser|SSBU|grab}} in afterwards and combo off. {{mvsub|Bowser|SSBU|Dash attack}} is a fair alternative for around 29% damage and a juggle situation, though it is generally inferior to the reward Bowser can get from a grab. Jab 2 combos can be confirmed until tumble is inflicted. | ||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | ||
*{{buff| | *{{buff|The second hit deals more damage (6% → 7%).}} | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
Line 14: | Line 16: | ||
|damage=7.0% | |damage=7.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks=100 | |ks=100 | ||
Line 20: | Line 23: | ||
|bn=armr | |bn=armr | ||
|xpos=5.0 | |xpos=5.0 | ||
|zpos=-1.0 | |zpos=-1.0 | ||
|ff=1.8 | |ff=1.8 | ||
|type=Hand | |type=Hand | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=L | |slvl=L | ||
Line 32: | Line 33: | ||
|damage=7.0% | |damage=7.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks=100 | |ks=100 | ||
Line 37: | Line 39: | ||
|r=4.0 | |r=4.0 | ||
|bn=armr | |bn=armr | ||
|ypos=1.0 | |ypos=1.0 | ||
|ff=1.8 | |ff=1.8 | ||
|type=Hand | |type=Hand | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=L | |slvl=L | ||
Line 50: | Line 49: | ||
|damage=7.0% | |damage=7.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks=100 | |ks=100 | ||
Line 57: | Line 57: | ||
|xpos=-5.0 | |xpos=-5.0 | ||
|ypos=1.5 | |ypos=1.5 | ||
|ff=1.8 | |ff=1.8 | ||
|type=Hand | |type=Hand | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
! | !Lower arm intangible | ||
|9-11 | |9-11 | ||
|- | |- | ||
Line 81: | Line 80: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Interruptible|c=7}} | !Hitboxes {{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Interruptible|c=7}} | ||
|- | |- | ||
{{FrameStrip|t=Vulnerable|c=8}}{{FrameStrip|t=Intangible|c=3}}{{FrameStrip|t=Vulnerable|c=21}} | !Lower arm {{FrameStrip|t=Vulnerable|c=8}}{{FrameStrip|t=Intangible|c=3}}{{FrameStrip|t=Vulnerable|c=21}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||