Bowser Jr. (SSBU)/Up smash: Difference between revisions

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'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}'''
*{{buff|[[Up smash]] has larger hitboxes (2.5u/2.5u/4u → 3.2u/3.2u/4.7u (clean loop), 4.6u → 5.1u (late loop), 5.5u → 6.5u (last hit)) that stretch farther horizontally (Z offset: -4u—7u → -6.5u—7u (loop), -4u—5u → -5u—5u (last hit)), with the last hit placed lower (Y offset: 24.5u—22.5u → 23u—21u). The looping hits also launch at different angles (120°/190°/140° → 105°/175°/140°), and their hitbox with the lowest priority deals more knockback (base: 0 → 30). Altogether, these changes allow the move to connect more reliably.}}
*{{buff|[[Up smash]] has larger hitboxes (2.5u/2.5u/4u → 3.2u/3.2u/4.7u (clean loop), 4.6u → 5.1u (late loop), 5.5u → 6.5u (last hit)) that stretch farther horizontally (Z offset: -4u—7u → -6.5u—7u (loop), -4u—5u → -5u—5u (last hit)), with the last hit placed lower (Y offset: 24.5u—22.5u → 23u—21u). The looping hits also launch at different angles (120°/190°/140° → 105°/175°/140°), and their hitbox with the lowest priority deals more knockback (base: 0 → 30). Altogether, these changes allow the move to connect more reliably.}}
'''{{GameIcon|ssbu}} {{SSBU|13.0.1}}'''
*{{buff|The multihits and penultimate hit deal more damage (1.3%/1.0% → 1.7%/1.4%).}}


==Hitboxes==
==Hitboxes==
{{technical data|Hitbox update as of 13.0.1}}
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Hit 1|50}}
{{HitboxTableTitle|Hit 1|50}}
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|id=0
|id=0
|rehit=3
|rehit=3
|damage={{ChargedSmashDmgSSBU|1.3}}
|damage={{ChargedSmashDmgSSBU|1.7}}
|sd=0
|sd=0
|angle=105
|angle=105
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|id=1
|id=1
|rehit=3
|rehit=3
|damage={{ChargedSmashDmgSSBU|1.3}}
|damage={{ChargedSmashDmgSSBU|1.7}}
|sd=0
|sd=0
|angle=175
|angle=175
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|id=2
|id=2
|rehit=3
|rehit=3
|damage={{ChargedSmashDmgSSBU|1.3}}
|damage={{ChargedSmashDmgSSBU|1.7}}
|sd=0
|sd=0
|angle=140
|angle=140
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|part=1
|part=1
|rehit=3
|rehit=3
|damage={{ChargedSmashDmgSSBU|1.0}}
|damage={{ChargedSmashDmgSSBU|1.4}}
|sd=0
|sd=0
|angle=120
|angle=120
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|id=1
|id=1
|rehit=3
|rehit=3
|damage={{ChargedSmashDmgSSBU|1.3}}
|damage={{ChargedSmashDmgSSBU|1.7}}
|sd=0
|sd=0
|angle=175
|angle=175
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|id=2
|id=2
|rehit=3
|rehit=3
|damage={{ChargedSmashDmgSSBU|1.3}}
|damage={{ChargedSmashDmgSSBU|1.7}}
|sd=0
|sd=0
|angle=140
|angle=140
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