32,611
edits
Serpent King (talk | contribs) mNo edit summary |
m (Unnecessary) Tag: Undo |
||
(7 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{articleIcons|ssbm=y|ssbb=y|ssb4=y}} | {{articleIcons|ssbm=y|ssbb=y|ssb4=y}} | ||
[[File:10manmelee.png|thumb|10-Man Melee.|250px]][[File:10manbrawl.png|thumb|250px|10-Man Brawl.]] | [[File:10manmelee.png|thumb|10-Man Melee.|250px]][[File:10manbrawl.png|thumb|250px|10-Man Brawl.]] | ||
'''10-Man Melee,''' '''10-Man Brawl,''' and '''10-Man Smash''' are [[Multi-Man mode]]s in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', respectively. They challenge the player to defeat ten opponents ([[Fighting Wire Frames]] in ''Melee'', [[Fighting Alloys]] in ''Brawl'', and [[Fighting Mii Team]] in ''SSB4'') without falling from the [[stage]], [[Self-destruct]]ing, or being KO'd. Multi-Man Mode is always played on the respective version of the [[Battlefield]] stage. These are the shortest and perhaps easiest of all Multi-Man events, usually taking between 20 and 30 seconds to complete for an amateur player, though world records are all within roughly 6 and 7 seconds. In 10-Man Melee, each Fighting Wire Frame appears to be weaker than the last. In 10-Man Brawl, the last opponent is always a CPU controlled version of player 1's character. The | '''10-Man Melee,''' '''10-Man Brawl,''' and '''10-Man Smash''' are [[Multi-Man mode]]s in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', respectively. They challenge the player to defeat ten opponents ([[Fighting Wire Frames]] in ''Melee'', [[Fighting Alloys]] in ''Brawl'', and [[Fighting Mii Team]] in ''SSB4'') without falling from the [[stage]], [[Self-destruct]]ing, or being KO'd. Multi-Man Mode is always played on the respective version of the [[Battlefield]] stage. These are the shortest and perhaps easiest of all Multi-Man events, usually taking between 20 and 30 seconds to complete for an amateur player, though world records are all within roughly 6 and 7 seconds. In 10-Man Melee, each Fighting Wire Frame appears to be weaker than the last. In 10-Man Brawl, the last opponent is always a CPU controlled version of player 1's character. The enemies are not as powerful or aggressive as the ones in [[100-Man mode|100-Man]] Brawl/Melee or [[Endless mode|Endless]] Brawl/Melee but are still capable of [[KO]]ing an opponent if in a large pack. | ||
==Rewards== | ==Rewards== | ||
Line 19: | Line 18: | ||
[[Category:Co-op modes]] | [[Category:Co-op modes]] | ||
[[Category:Multi-Man modes]] | [[Category:Multi-Man modes]] | ||
[[Category:Single | [[Category:Single-player modes]] | ||
[[Category:Modes (SSBM)]] | [[Category:Modes (SSBM)]] | ||
[[Category:Modes (SSBB)]] | [[Category:Modes (SSBB)]] | ||
[[Category:Modes (SSB4-3DS)]] | [[Category:Modes (SSB4-3DS)]] | ||
[[Category:Modes (SSB4-Wii U)]] | [[Category:Modes (SSB4-Wii U)]] |
edits