Air friction: Difference between revisions
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*Low acceleration and low friction means a character will change velocity slowly in all situations. | *Low acceleration and low friction means a character will change velocity slowly in all situations. | ||
Air friction also determines how far a character travels when they are aerial [[grab release]]d (along with [[gravity]] in ''Melee'' and ''Brawl''). A character with low air friction will travel a long horizontal distance whereas characters with high air friction will not travel far at all. This is because air friction acts as a force against the momentum granted by the aerial grab release. This results in characters with higher air friction being left in a more vulnerable position after being aerial grab released. This is especially significant in ''Brawl'', due to the long amount of time the grab released opponent cannot act. Characters with high air friction in ''Brawl'' are much more vulnerable to aerial grab release followups (unless they have extremely high gravity to compensate), especially if they can be forced into an aerial grab release from the ground. This is the reason why {{SSBB|Wario}}'s aerial grab release in ''Brawl'' sends him nowhere horizontally, making him extremely vulnerable to followups. | Air friction also determines how far a character travels when they are aerial [[grab release]]d (along with [[gravity]] in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]''). A character with low air friction will travel a long horizontal distance whereas characters with high air friction will not travel far at all. This is because air friction acts as a force against the momentum granted by the aerial grab release. This results in characters with higher air friction being left in a more vulnerable position after being aerial grab released. This is especially significant in ''Brawl'', due to the long amount of time the grab released opponent cannot act. Characters with high air friction in ''Brawl'' are much more vulnerable to aerial grab release followups (unless they have extremely high gravity to compensate), especially if they can be forced into an aerial grab release from the ground. This is the reason why {{SSBB|Wario}}'s aerial grab release in ''Brawl'' sends him nowhere horizontally, making him extremely vulnerable to followups. | ||
It is circumstantial as to whether high or low air friction is good or bad and it is also game dependent (as with the aforementioned ''Brawl'' aerial grab release example). Low air friction means a character will not slow down as much if the player attempts to use a [[neutral aerial]] when moving, and will cause them to travel a bit further during [[combo]]s. But on the other hand, high air friction helps resist being KO'd to a degree, and it may be beneficial in some cases to slow to a stop quicker without providing directional input. | It is circumstantial as to whether high or low air friction is good or bad and it is also game dependent (as with the aforementioned ''Brawl'' aerial grab release example). Low air friction means a character will not slow down as much if the player attempts to use a [[neutral aerial]] when moving, and will cause them to travel a bit further during [[combo]]s. But on the other hand, high air friction helps resist being KO'd to a degree, and it may be beneficial in some cases to slow to a stop quicker without providing directional input. | ||
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{{technical data|only JPN/NA values here; check for potential EUR/AUS changes}} | {{technical data|only JPN/NA values here; check for potential EUR/AUS changes}} | ||
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | {|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | ||
! | !Rank!!Character!!Air friction | ||
|- | |- | ||
|'''1'''||{{CharHead|Jigglypuff|SSB|hsize=15px}}||1 | |'''1'''||{{CharHead|Jigglypuff|SSB|hsize=15px}}||1 | ||
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|'''3'''||{{CharHead|Pikachu|SSB|hsize=15px}}||0.45 | |'''3'''||{{CharHead|Pikachu|SSB|hsize=15px}}||0.45 | ||
|- | |- | ||
|'''4-5'''||{{CharHead|Ness|SSB|hsize=15px}}||0.4 | |rowspan=2|'''4-5'''||{{CharHead|Ness|SSB|hsize=15px}}||rowspan=2|0.4 | ||
|- | |- | ||
|{{CharHead|Yoshi|SSB|hsize=15px}} | |||
|- | |- | ||
|'''6-8'''||{{CharHead|Donkey Kong|SSB|hsize=15px}}||0.3 | |rowspan=3|'''6-8'''||{{CharHead|Donkey Kong|SSB|hsize=15px}}||rowspan=3|0.3 | ||
|- | |- | ||
|{{CharHead|Fox|SSB|hsize=15px}} | |||
|- | |- | ||
|{{CharHead|Samus|SSB|hsize=15px}} | |||
|- | |- | ||
|'''9-10'''||{{CharHead|Captain Falcon|SSB|hsize=15px}}||0.2 | |rowspan=2|'''9-10'''||{{CharHead|Captain Falcon|SSB|hsize=15px}}||rowspan=2|0.2 | ||
|- | |- | ||
|{{CharHead|Mario|SSB|hsize=15px}} | |||
|- | |- | ||
|'''11'''||{{CharHead|Luigi|SSB|hsize=15px}}||0.15 | |'''11'''||{{CharHead|Luigi|SSB|hsize=15px}}||0.15 | ||
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|'''12'''||{{CharHead|Link|SSB|hsize=15px}}||0 | |'''12'''||{{CharHead|Link|SSB|hsize=15px}}||0 | ||
|} | |} | ||
===''[[Super Smash Bros. Melee]]''=== | ===''[[Super Smash Bros. Melee]]''=== | ||
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | {|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | ||
! | !Rank!!Character!!Air friction | ||
|- | |- | ||
|'''1'''||{{CharHead|Jigglypuff|SSBM|hsize=20px}}||0.05 | |'''1'''||{{CharHead|Jigglypuff|SSBM|hsize=20px}}||0.05 | ||
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|'''3'''||{{CharHead|Ness|SSBM|hsize=20px}}||0.03 | |'''3'''||{{CharHead|Ness|SSBM|hsize=20px}}||0.03 | ||
|- | |- | ||
|'''4-9'''||{{CharHead|Donkey Kong|SSBM|hsize=20px}}||0.02 | |rowspan=6|'''4-9'''||{{CharHead|Donkey Kong|SSBM|hsize=20px}}||rowspan=6|0.02 | ||
|- | |- | ||
|{{CharHead|Falco|SSBM|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Fox|SSBM|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Ganondorf|SSBM|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Ice Climbers|SSBM|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Kirby|SSBM|hsize=20px}} | |||
|- | |- | ||
|'''N/A'''||[[Male Wire Frame]]||0.02 | |'''N/A'''||[[Male Wire Frame]]||0.02 | ||
|- | |- | ||
|'''10-13'''||{{CharHead|Dr. Mario|SSBM|hsize=20px}}||0.016 | |rowspan=4|'''10-13'''||{{CharHead|Dr. Mario|SSBM|hsize=20px}}||rowspan=4|0.016 | ||
|- | |- | ||
|{{CharHead|Mario|SSBM|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Mewtwo|SSBM|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Mr. Game & Watch|SSBM|hsize=20px}} | |||
|- | |- | ||
|'''14'''||{{CharHead|Yoshi|SSBM|hsize=20px}}||0.013 | |'''14'''||{{CharHead|Yoshi|SSBM|hsize=20px}}||0.013 | ||
|- | |- | ||
|'''15-20'''||{{CharHead|Bowser|SSBM|hsize=20px}}||0.01 | |rowspan=6|'''15-20'''||{{CharHead|Bowser|SSBM|hsize=20px}}||rowspan=6|0.01 | ||
|- | |- | ||
|{{CharHead|Captain Falcon|SSBM|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Luigi|SSBM|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Pichu|SSBM|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Pikachu|SSBM|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Samus|SSBM|hsize=20px}} | |||
|- | |- | ||
|'''N/A'''||{{SSBM|Giga Bowser}}||0.01 | |'''N/A'''||{{SSBM|Giga Bowser}}||0.01 | ||
|- | |- | ||
|'''21-26'''||{{CharHead|Link|SSBM|hsize=20px}}||0.005 | |rowspan=6|'''21-26'''||{{CharHead|Link|SSBM|hsize=20px}}||rowspan=6|0.005 | ||
|- | |- | ||
|{{CharHead|Marth|SSBM|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Peach|SSBM|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Roy|SSBM|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Young Link|SSBM|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Zelda|SSBM|hsize=20px}} | |||
|- | |- | ||
|'''N/A'''||[[Female Wire Frame]]||0.005 | |'''N/A'''||[[Female Wire Frame]]||0.005 | ||
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|'''N/A'''||[[Sandbag]]||0.001 | |'''N/A'''||[[Sandbag]]||0.001 | ||
|} | |} | ||
===''[[Super Smash Bros. Brawl]]''=== | ===''[[Super Smash Bros. Brawl]]''=== | ||
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | {|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | ||
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|'''5'''||{{CharHead|Squirtle|SSBB|hsize=20px}}||0.018 | |'''5'''||{{CharHead|Squirtle|SSBB|hsize=20px}}||0.018 | ||
|- | |- | ||
|'''6-12'''||{{CharHead|Donkey Kong|SSBB|hsize=20px}}||0.015 | |rowspan=7|'''6-12'''||{{CharHead|Donkey Kong|SSBB|hsize=20px}}||rowspan=7|0.015 | ||
|- | |- | ||
|{{CharHead|Fox|SSBB|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Ganondorf|SSBB|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Ice Climbers|SSBB|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Kirby|SSBB|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Meta Knight|SSBB|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Olimar|SSBB|hsize=20px}} | |||
|- | |- | ||
|'''13-14'''||{{CharHead|Ivysaur|SSBB|hsize=20px}}||0.014 | |rowspan=2|'''13-14'''||{{CharHead|Ivysaur|SSBB|hsize=20px}}||rowspan=2|0.014 | ||
|- | |- | ||
|{{CharHead|Lucas|SSBB|hsize=20px}} | |||
|- | |- | ||
|'''15'''||{{CharHead|Falco|SSBB|hsize=20px}}||0.013 | |'''15'''||{{CharHead|Falco|SSBB|hsize=20px}}||0.013 | ||
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|'''16'''||{{CharHead|Mr. Game & Watch|SSBB|hsize=20px}}||0.012 | |'''16'''||{{CharHead|Mr. Game & Watch|SSBB|hsize=20px}}||0.012 | ||
|- | |- | ||
|'''17-21'''||{{CharHead|Diddy Kong|SSBB|hsize=20px}}||0.01 | |rowspan=5|'''17-21'''||{{CharHead|Diddy Kong|SSBB|hsize=20px}}||rowspan=5|0.01 | ||
|- | |- | ||
|{{CharHead|Mario|SSBB|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Peach|SSBB|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Sonic|SSBB|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Toon Link|SSBB|hsize=20px}} | |||
|- | |- | ||
|'''N/A'''||[[Fighting Alloy Team]]||0.01 | |'''N/A'''||[[Fighting Alloy Team]]||0.01 | ||
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|'''23'''||{{CharHead|Ike|SSBB|hsize=20px}}||0.009 | |'''23'''||{{CharHead|Ike|SSBB|hsize=20px}}||0.009 | ||
|- | |- | ||
|'''24-26'''||{{CharHead|Charizard|SSBB|hsize=20px}}||0.008 | |rowspan=3|'''24-26'''||{{CharHead|Charizard|SSBB|hsize=20px}}||rowspan=3|0.008 | ||
|- | |- | ||
|{{CharHead|Pit|SSBB|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Zero Suit Samus|SSBB|hsize=20px}} | |||
|- | |- | ||
|'''27-31'''||{{CharHead|Bowser|SSBB|hsize=20px}}||0.0075 | |rowspan=5|'''27-31'''||{{CharHead|Bowser|SSBB|hsize=20px}}||rowspan=5|0.0075 | ||
|- | |- | ||
| | |{{CharHead|Captain Falcon|SSBB|hsize=20px}} | ||
|- | |- | ||
|{{CharHead|Luigi|SSBB|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Pikachu|SSBB|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Samus|SSBB|hsize=20px}} | |||
|- | |- | ||
|''' | |'''N/A'''||{{SSBB|Giga Bowser}}||0.0075 | ||
|- | |- | ||
|'''32-33'''||{{CharHead|King Dedede|SSBB|hsize=20px}}||0.006 | |rowspan=2|'''32-33'''||{{CharHead|King Dedede|SSBB|hsize=20px}}||rowspan=2|0.006 | ||
|- | |- | ||
|{{CharHead|Zelda|SSBB|hsize=20px}} | |||
|- | |- | ||
|'''34-35'''||{{CharHead|Lucario|SSBB|hsize=20px}}||0.005 | |rowspan=2|'''34-35'''||{{CharHead|Lucario|SSBB|hsize=20px}}||rowspan=2|0.005 | ||
|- | |- | ||
|{{CharHead|Snake|SSBB|hsize=20px}} | |||
|- | |- | ||
|'''36-37'''||{{CharHead|R.O.B.|SSBB|hsize=20px}}||0.004 | |rowspan=2|'''36-37'''||{{CharHead|R.O.B.|SSBB|hsize=20px}}||rowspan=2|0.004 | ||
|- | |- | ||
|{{CharHead|Wolf|SSBB|hsize=20px}} | |||
|- | |- | ||
|'''38'''||{{CharHead|Link|SSBB|hsize=20px}}||0.0038 | |'''38'''||{{CharHead|Link|SSBB|hsize=20px}}||0.0038 | ||
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|'''39'''||{{CharHead|Marth|SSBB|hsize=20px}}||0.00375 | |'''39'''||{{CharHead|Marth|SSBB|hsize=20px}}||0.00375 | ||
|} | |} | ||
===''[[Super Smash Bros. 4]]''=== | ===''[[Super Smash Bros. 4]]''=== | ||
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | {|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | ||
! | !Rank!!Character!!Air friction | ||
|- | |- | ||
|'''N/A'''||[[Wario-Man]]||0.08 | |'''N/A'''||[[Wario-Man]]||0.08 | ||
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|'''5'''||{{CharHead|Mewtwo|SSB4|hsize=20px}}||0.016 | |'''5'''||{{CharHead|Mewtwo|SSB4|hsize=20px}}||0.016 | ||
|- | |- | ||
|'''6-19'''||{{CharHead|Bowser Jr.|SSB4|hsize=20px}}||0.015 | |rowspan=14|'''6-19'''||{{CharHead|Bowser Jr.|SSB4|hsize=20px}}||rowspan=13|0.015 | ||
|- | |- | ||
|{{CharHead|Donkey Kong|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Duck Hunt|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Fox|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Ganondorf|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Greninja|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Kirby|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Mario|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Mii Brawler|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Olimar|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Pac-Man|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|R.O.B.|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Sheik|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Ryu|SSB4|hsize=20px}}||0.015{{rollover|*|Value is reduced to 0 when Ryu performs a jump.|y}} | |||
|- | |- | ||
|'''N/A'''||[[Giga Mac]]||0.015 | |'''N/A'''||[[Giga Mac]]||0.015 | ||
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|'''21'''||{{CharHead|Dr. Mario|SSB4|hsize=20px}}||{{rollover|0.01212|Value is stored in-game as the same as Mario, then multiplied by 0.808.|y}} | |'''21'''||{{CharHead|Dr. Mario|SSB4|hsize=20px}}||{{rollover|0.01212|Value is stored in-game as the same as Mario, then multiplied by 0.808.|y}} | ||
|- | |- | ||
|'''22-23'''||{{CharHead|Meta Knight|SSB4|hsize=20px}}||0.012 | |rowspan=2|'''22-23'''||{{CharHead|Meta Knight|SSB4|hsize=20px}}||rowspan=2|0.012 | ||
|- | |- | ||
|{{CharHead|Mr. Game & Watch|SSB4|hsize=20px}} | |||
|- | |- | ||
|'''24-32'''||{{CharHead|Falco|SSB4|hsize=20px}}||0.01 | |rowspan=9|'''24-32'''||{{CharHead|Falco|SSB4|hsize=20px}}||rowspan=9|0.01 | ||
|- | |- | ||
|{{CharHead|Mii Gunner|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Palutena|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Peach|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Rosalina & Luma|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Sonic|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Toon Link|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Villager|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Wii Fit Trainer|SSB4|hsize=20px}} | |||
|- | |- | ||
|'''33-36'''||{{CharHead|Cloud|SSB4|hsize=20px}}||0.009 | |rowspan=4|'''33-36'''||{{CharHead|Cloud|SSB4|hsize=20px}}||rowspan=4|0.009 | ||
|- | |- | ||
|{{CharHead|Corrin|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Ike|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Shulk|SSB4|hsize=20px}} | |||
|- | |- | ||
|'''37-42'''||{{CharHead|Bayonetta|SSB4|hsize=20px}}||0.008 | |rowspan=6|'''37-42'''||{{CharHead|Bayonetta|SSB4|hsize=20px}}||rowspan=6|0.008 | ||
|- | |- | ||
|{{CharHead|Charizard|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Dark Pit|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Diddy Kong|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Pit|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Zero Suit Samus|SSB4|hsize=20px}} | |||
|- | |- | ||
|'''N/A'''||{{b|Giga Bowser|Final Smash}}||0.008 | |'''N/A'''||{{b|Giga Bowser|Final Smash}}||0.008 | ||
|- | |- | ||
|'''43-48'''||{{CharHead|Bowser|SSB4|hsize=20px}}||0.0075 | |rowspan=6|'''43-48'''||{{CharHead|Bowser|SSB4|hsize=20px}}||rowspan=6|0.0075 | ||
|- | |- | ||
|{{CharHead|Captain Falcon|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Little Mac|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Luigi|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Pikachu|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Samus|SSB4|hsize=20px}} | |||
|- | |- | ||
|'''49'''||{{CharHead|Robin|SSB4|hsize=20px}}||0.007 | |'''49'''||{{CharHead|Robin|SSB4|hsize=20px}}||0.007 | ||
|- | |- | ||
|'''50-51'''||{{CharHead|King Dedede|SSB4|hsize=20px}}||0.006 | |rowspan=2|'''50-51'''||{{CharHead|King Dedede|SSB4|hsize=20px}}||rowspan=2|0.006 | ||
|- | |- | ||
|{{CharHead|Zelda|SSB4|hsize=20px}} | |||
|- | |- | ||
|'''52-54'''||{{CharHead|Lucario|SSB4|hsize=20px}}||0.005 | |rowspan=3|'''52-54'''||{{CharHead|Lucario|SSB4|hsize=20px}}||rowspan=3|0.005 | ||
|- | |- | ||
|{{CharHead|Roy|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Yoshi|SSB4|hsize=20px}} | |||
|- | |- | ||
|'''N/A'''||[[Mega Lucario]]||0.005 | |'''N/A'''||[[Mega Lucario]]||0.005 | ||
|- | |- | ||
|'''55-56'''||{{CharHead|Link|SSB4|hsize=20px}}||0.0038 | |rowspan=2|'''55-56'''||{{CharHead|Link|SSB4|hsize=20px}}||rowspan=2|0.0038 | ||
|- | |- | ||
|{{CharHead|Mii Swordfighter|SSB4|hsize=20px}} | |||
|- | |- | ||
|'''57-58'''||{{CharHead|Lucina|SSB4|hsize=20px}}||0.00375 | |rowspan=2|'''57-58'''||{{CharHead|Lucina|SSB4|hsize=20px}}||rowspan=2|0.00375 | ||
|- | |- | ||
|{{CharHead|Marth|SSB4|hsize=20px}} | |||
|} | |} | ||
<nowiki>* | <nowiki/>* Ryu is a special case thanks to his [[Fighter ability]]. If Ryu jumps, his air friction is 0, meaning he will not slow down at all unless the player attempts to decelerate. If Ryu becomes airborne through other means, his air friction is a standard 0.015. | ||
===''[[Super Smash Bros. Ultimate]]''=== | ===''[[Super Smash Bros. Ultimate]]''=== | ||
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | {|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | ||
! | !Rank!!Character!!Air friction | ||
|- | |- | ||
|'''1''' || {{CharHead|Mega Man|SSBU|hsize=20px}} || 0.05 | |'''1'''||{{CharHead|Mega Man|SSBU|hsize=20px}}||0.05 | ||
|- | |- | ||
|'''2''' || {{CharHead|Wario|SSBU|hsize=20px}} || 0.04 | |'''2'''||{{CharHead|Wario|SSBU|hsize=20px}}||0.04 | ||
|- | |- | ||
|'''3''' || {{CharHead|Jigglypuff|SSBU|hsize=20px}} || 0.0375 | |'''3'''||{{CharHead|Jigglypuff|SSBU|hsize=20px}}||0.0375 | ||
|- | |- | ||
|'''4''' || {{CharHead|Ness|SSBU|hsize=20px}} || 0.0225 | |'''4'''||{{CharHead|Ness|SSBU|hsize=20px}}||0.0225 | ||
|- | |- | ||
|rowspan=2|'''5-6''' || {{CharHead|Simon|SSBU|hsize=20px}} ||rowspan=2| 0.02 | |rowspan=2|'''5-6'''||{{CharHead|Simon|SSBU|hsize=20px}}||rowspan=2|0.02 | ||
|- | |- | ||
|{{CharHead|Richter|SSBU|hsize=20px}} | |{{CharHead|Richter|SSBU|hsize=20px}} | ||
|- | |- | ||
|'''7''' || {{CharHead|Squirtle|SSBU|hsize=20px}} || 0.018 | |'''7'''||{{CharHead|Squirtle|SSBU|hsize=20px}}||0.018 | ||
|- | |- | ||
|'''8''' || {{CharHead|Mewtwo|SSBU|hsize=20px}} || 0.016 | |'''8'''||{{CharHead|Mewtwo|SSBU|hsize=20px}}||0.016 | ||
|- | |- | ||
|rowspan=21|'''9-29''' || {{CharHead|Mario|SSBU|hsize=20px}} ||rowspan=19| 0.015 | |rowspan=21|'''9-29'''||{{CharHead|Mario|SSBU|hsize=20px}}||rowspan=19|0.015 | ||
|- | |- | ||
|{{CharHead|Donkey Kong|SSBU|hsize=20px}} | |{{CharHead|Donkey Kong|SSBU|hsize=20px}} | ||
Line 384: | Line 387: | ||
|{{CharHead|Min Min|SSBU|hsize=20px}} | |{{CharHead|Min Min|SSBU|hsize=20px}} | ||
|- | |- | ||
|{{CharHead|Ryu|SSBU|hsize=20px}} ||rowspan=2| 0.015{{rollover|*|Value is reduced to 0 when Ryu performs a jump.|y}} | |{{CharHead|Ryu|SSBU|hsize=20px}}||rowspan=2|0.015{{rollover|*|Value is reduced to 0 when Ryu performs a jump.|y}} | ||
|- | |- | ||
|{{CharHead|Ken|SSBU|hsize=20px}} | |{{CharHead|Ken|SSBU|hsize=20px}} | ||
|- | |- | ||
|rowspan=3|'''30-32''' || {{CharHead|Ivysaur|SSBU|hsize=20px}} ||rowspan=3| 0.014 | |rowspan=3|'''30-32'''||{{CharHead|Ivysaur|SSBU|hsize=20px}}||rowspan=3|0.014 | ||
|- | |- | ||
|{{CharHead|Lucas|SSBU|hsize=20px}} | |{{CharHead|Lucas|SSBU|hsize=20px}} | ||
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|{{CharHead|Banjo & Kazooie|SSBU|hsize=20px}} | |{{CharHead|Banjo & Kazooie|SSBU|hsize=20px}} | ||
|- | |- | ||
|rowspan=6|'''33-38''' || {{CharHead|Mr. Game & Watch|SSBU|hsize=20px}} ||rowspan=6| 0.012 | |rowspan=6|'''33-38'''||{{CharHead|Mr. Game & Watch|SSBU|hsize=20px}}||rowspan=6|0.012 | ||
|- | |- | ||
|{{CharHead|Meta Knight|SSBU|hsize=20px}} | |{{CharHead|Meta Knight|SSBU|hsize=20px}} | ||
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|{{CharHead|Sora|SSBU|hsize=20px}} | |{{CharHead|Sora|SSBU|hsize=20px}} | ||
|- | |- | ||
|'''39''' || {{CharHead|Dr. Mario|SSBU|hsize=20px}} || {{rollover|0.011472|Value is stored in-game as the same as Mario, then multiplied by 0.7648.|y}} | |'''39'''||{{CharHead|Dr. Mario|SSBU|hsize=20px}}||{{rollover|0.011472|Value is stored in-game as the same as Mario, then multiplied by 0.7648.|y}} | ||
|- | |- | ||
|rowspan=12|'''40-51''' || {{CharHead|Peach|SSBU|hsize=20px}} ||rowspan=12| 0.01 | |rowspan=12|'''40-51'''||{{CharHead|Peach|SSBU|hsize=20px}}||rowspan=12|0.01 | ||
|- | |- | ||
|{{CharHead|Daisy|SSBU|hsize=20px}} | |{{CharHead|Daisy|SSBU|hsize=20px}} | ||
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|{{CharHead|Kazuya|SSBU|hsize=20px}} | |{{CharHead|Kazuya|SSBU|hsize=20px}} | ||
|- | |- | ||
|rowspan=5|'''52-56''' || {{CharHead|Ike|SSBU|hsize=20px}} ||rowspan=5| 0.009 | |rowspan=5|'''52-56'''||{{CharHead|Ike|SSBU|hsize=20px}}||rowspan=5|0.009 | ||
|- | |- | ||
|{{CharHead|Shulk|SSBU|hsize=20px}} | |{{CharHead|Shulk|SSBU|hsize=20px}} | ||
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|{{CharHead|Pyra|SSBU|hsize=20px}} | |{{CharHead|Pyra|SSBU|hsize=20px}} | ||
|- | |- | ||
|rowspan=10|'''57-66''' || {{CharHead|Pit|SSBU|hsize=20px}} ||rowspan=9| 0.008 | |rowspan=10|'''57-66'''||{{CharHead|Pit|SSBU|hsize=20px}}||rowspan=9|0.008 | ||
|- | |- | ||
|{{CharHead|Dark Pit|SSBU|hsize=20px}} | |{{CharHead|Dark Pit|SSBU|hsize=20px}} | ||
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|{{CharHead|Byleth|SSBU|hsize=20px}} | |{{CharHead|Byleth|SSBU|hsize=20px}} | ||
|- | |- | ||
|{{CharHead|Sephiroth|SSBU|hsize=20px}} || {{rollover|0.008|0.0084 in Winged Form.|y}} | |{{CharHead|Sephiroth|SSBU|hsize=20px}}||{{rollover|0.008|0.0084 in Winged Form.|y}} | ||
|- | |- | ||
|rowspan=9|'''67-75''' || {{CharHead|Samus|SSBU|hsize=20px}} ||rowspan=9| 0.0075 | |rowspan=9|'''67-75'''||{{CharHead|Samus|SSBU|hsize=20px}}||rowspan=9|0.0075 | ||
|- | |- | ||
|{{CharHead|Dark Samus|SSBU|hsize=20px}} | |{{CharHead|Dark Samus|SSBU|hsize=20px}} | ||
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|{{CharHead|Steve|SSBU|hsize=20px}} | |{{CharHead|Steve|SSBU|hsize=20px}} | ||
|- | |- | ||
|'''76''' || {{CharHead|Robin|SSBU|hsize=20px}} || 0.007 | |'''76'''||{{CharHead|Robin|SSBU|hsize=20px}}||0.007 | ||
|- | |- | ||
|rowspan=2|'''77-78''' || {{CharHead|Zelda|SSBU|hsize=20px}} ||rowspan=2| 0.006 | |rowspan=2|'''77-78'''||{{CharHead|Zelda|SSBU|hsize=20px}}||rowspan=2|0.006 | ||
|- | |- | ||
|{{CharHead|King Dedede|SSBU|hsize=20px}} | |{{CharHead|King Dedede|SSBU|hsize=20px}} | ||
|- | |- | ||
|rowspan=4|'''79-82''' || {{CharHead|Yoshi|SSBU|hsize=20px}} ||rowspan=4| 0.005 | |rowspan=4|'''79-82'''||{{CharHead|Yoshi|SSBU|hsize=20px}}||rowspan=4|0.005 | ||
|- | |- | ||
|{{CharHead|Roy|SSBU|hsize=20px}} | |{{CharHead|Roy|SSBU|hsize=20px}} | ||
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|{{CharHead|Snake|SSBU|hsize=20px}} | |{{CharHead|Snake|SSBU|hsize=20px}} | ||
|- | |- | ||
|rowspan=2|'''83-84''' || {{CharHead|Lucario|SSBU|hsize=20px}} ||rowspan=2| 0.004 | |rowspan=2|'''83-84'''||{{CharHead|Lucario|SSBU|hsize=20px}}||rowspan=2|0.004 | ||
|- | |- | ||
|{{CharHead|Wolf|SSBU|hsize=20px}} | |{{CharHead|Wolf|SSBU|hsize=20px}} | ||
|- | |- | ||
|rowspan=2|'''85-86''' || {{CharHead|Link|SSBU|hsize=20px}} ||rowspan=2| 0.0038 | |rowspan=2|'''85-86'''||{{CharHead|Link|SSBU|hsize=20px}}||rowspan=2|0.0038 | ||
|- | |- | ||
|{{CharHead|Mii Swordfighter|SSBU|hsize=20px}} | |{{CharHead|Mii Swordfighter|SSBU|hsize=20px}} | ||
|- | |- | ||
|rowspan=3|'''87-89''' || {{CharHead|Marth|SSBU|hsize=20px}} ||rowspan=3| 0.00375 | |rowspan=3|'''87-89'''||{{CharHead|Marth|SSBU|hsize=20px}}||rowspan=3|0.00375 | ||
|- | |- | ||
|{{CharHead|Lucina|SSBU|hsize=20px}} | |{{CharHead|Lucina|SSBU|hsize=20px}} | ||
Line 509: | Line 512: | ||
|} | |} | ||
<nowiki>* | <nowiki/>* Ryu and Ken are a special case thanks to their [[Fighter ability]]. If Ryu/Ken jumps, their air friction is 0, meaning they will not slow down at all unless the player attempts to decelerate. If Ryu/Ken become airborne through other means, their air friction is a standard 0.015. | ||
[[Category:Game physics]] | [[Category:Game physics]] | ||
[[Category:Character attributes]] | [[Category:Character attributes]] |
Revision as of 22:39, June 5, 2022
Air friction is a measure of how long it takes for a character to stop moving from a sideways force when in midair. It is the aerial equivalent to traction, which only applies when grounded.
Air friction only applies when the player is not holding the Control Stick in a horizontal direction (or the input is being ignored, such as when in hitstun). If the player is attempting to slow down, air acceleration applies instead, and air friction is ignored. This allows characters to be designed with several properties:
- High acceleration and high friction means a character will change velocity quickly in all situations.
- High acceleration and low friction means a character will respond quickly to the player's controls, but be very slow to decelerate if the player lets go.
- Low acceleration and high friction means a character will respond slowly to the player's controls, but be very quick to decelerate if the player lets go. This would lead to an unintuitive situation where a player trying to slow down will take longer than simply allowing friction to take over.
- Low acceleration and low friction means a character will change velocity slowly in all situations.
Air friction also determines how far a character travels when they are aerial grab released (along with gravity in Super Smash Bros. Melee and Super Smash Bros. Brawl). A character with low air friction will travel a long horizontal distance whereas characters with high air friction will not travel far at all. This is because air friction acts as a force against the momentum granted by the aerial grab release. This results in characters with higher air friction being left in a more vulnerable position after being aerial grab released. This is especially significant in Brawl, due to the long amount of time the grab released opponent cannot act. Characters with high air friction in Brawl are much more vulnerable to aerial grab release followups (unless they have extremely high gravity to compensate), especially if they can be forced into an aerial grab release from the ground. This is the reason why Wario's aerial grab release in Brawl sends him nowhere horizontally, making him extremely vulnerable to followups.
It is circumstantial as to whether high or low air friction is good or bad and it is also game dependent (as with the aforementioned Brawl aerial grab release example). Low air friction means a character will not slow down as much if the player attempts to use a neutral aerial when moving, and will cause them to travel a bit further during combos. But on the other hand, high air friction helps resist being KO'd to a degree, and it may be beneficial in some cases to slow to a stop quicker without providing directional input.
Air friction values
Super Smash Bros.
Rank | Character | Air friction |
---|---|---|
1 | Jigglypuff | 1 |
2 | Kirby | 0.5 |
3 | Pikachu | 0.45 |
4-5 | Ness | 0.4 |
Yoshi | ||
6-8 | Donkey Kong | 0.3 |
Fox | ||
Samus | ||
9-10 | Captain Falcon | 0.2 |
Mario | ||
11 | Luigi | 0.15 |
12 | Link | 0 |
Super Smash Bros. Melee
Rank | Character | Air friction |
---|---|---|
1 | Jigglypuff | 0.05 |
2 | Sheik | 0.04 |
3 | Ness | 0.03 |
4-9 | Donkey Kong | 0.02 |
Falco | ||
Fox | ||
Ganondorf | ||
Ice Climbers | ||
Kirby | ||
N/A | Male Wire Frame | 0.02 |
10-13 | Dr. Mario | 0.016 |
Mario | ||
Mewtwo | ||
Mr. Game & Watch | ||
14 | Yoshi | 0.013 |
15-20 | Bowser | 0.01 |
Captain Falcon | ||
Luigi | ||
Pichu | ||
Pikachu | ||
Samus | ||
N/A | Giga Bowser | 0.01 |
21-26 | Link | 0.005 |
Marth | ||
Peach | ||
Roy | ||
Young Link | ||
Zelda | ||
N/A | Female Wire Frame | 0.005 |
N/A | Sandbag | 0.001 |
Super Smash Bros. Brawl
Rank | Character | Air friction |
---|---|---|
1 | Wario | 0.08 |
N/A | Wario-Man | 0.08 |
2 | Jigglypuff | 0.0375 |
3 | Ness | 0.0225 |
4 | Sheik | 0.021 |
5 | Squirtle | 0.018 |
6-12 | Donkey Kong | 0.015 |
Fox | ||
Ganondorf | ||
Ice Climbers | ||
Kirby | ||
Meta Knight | ||
Olimar | ||
13-14 | Ivysaur | 0.014 |
Lucas | ||
15 | Falco | 0.013 |
16 | Mr. Game & Watch | 0.012 |
17-21 | Diddy Kong | 0.01 |
Mario | ||
Peach | ||
Sonic | ||
Toon Link | ||
N/A | Fighting Alloy Team | 0.01 |
22 | Yoshi | 0.00975 |
23 | Ike | 0.009 |
24-26 | Charizard | 0.008 |
Pit | ||
Zero Suit Samus | ||
27-31 | Bowser | 0.0075 |
Captain Falcon | ||
Luigi | ||
Pikachu | ||
Samus | ||
N/A | Giga Bowser | 0.0075 |
32-33 | King Dedede | 0.006 |
Zelda | ||
34-35 | Lucario | 0.005 |
Snake | ||
36-37 | R.O.B. | 0.004 |
Wolf | ||
38 | Link | 0.0038 |
39 | Marth | 0.00375 |
Super Smash Bros. 4
Rank | Character | Air friction |
---|---|---|
N/A | Wario-Man | 0.08 |
1 | Mega Man | 0.05 |
2 | Wario | 0.04 |
3 | Jigglypuff | 0.0375 |
4 | Ness | 0.0225 |
5 | Mewtwo | 0.016 |
6-19 | Bowser Jr. | 0.015 |
Donkey Kong | ||
Duck Hunt | ||
Fox | ||
Ganondorf | ||
Greninja | ||
Kirby | ||
Mario | ||
Mii Brawler | ||
Olimar | ||
Pac-Man | ||
R.O.B. | ||
Sheik | ||
Ryu | 0.015* | |
N/A | Giga Mac | 0.015 |
20 | Lucas | 0.014 |
21 | Dr. Mario | 0.01212 |
22-23 | Meta Knight | 0.012 |
Mr. Game & Watch | ||
24-32 | Falco | 0.01 |
Mii Gunner | ||
Palutena | ||
Peach | ||
Rosalina & Luma | ||
Sonic | ||
Toon Link | ||
Villager | ||
Wii Fit Trainer | ||
33-36 | Cloud | 0.009 |
Corrin | ||
Ike | ||
Shulk | ||
37-42 | Bayonetta | 0.008 |
Charizard | ||
Dark Pit | ||
Diddy Kong | ||
Pit | ||
Zero Suit Samus | ||
N/A | Giga Bowser | 0.008 |
43-48 | Bowser | 0.0075 |
Captain Falcon | ||
Little Mac | ||
Luigi | ||
Pikachu | ||
Samus | ||
49 | Robin | 0.007 |
50-51 | King Dedede | 0.006 |
Zelda | ||
52-54 | Lucario | 0.005 |
Roy | ||
Yoshi | ||
N/A | Mega Lucario | 0.005 |
55-56 | Link | 0.0038 |
Mii Swordfighter | ||
57-58 | Lucina | 0.00375 |
Marth |
* Ryu is a special case thanks to his Fighter ability. If Ryu jumps, his air friction is 0, meaning he will not slow down at all unless the player attempts to decelerate. If Ryu becomes airborne through other means, his air friction is a standard 0.015.
Super Smash Bros. Ultimate
* Ryu and Ken are a special case thanks to their Fighter ability. If Ryu/Ken jumps, their air friction is 0, meaning they will not slow down at all unless the player attempts to decelerate. If Ryu/Ken become airborne through other means, their air friction is a standard 0.015.