76
edits
(→List of fighter abilities: Hero's crits are self contained, and don't extend outside his smash attacks) Tag: Mobile edit |
(Undid edit by 68.4.176.97: it is still a weird gimmick the character has, in the same vein as many other things on the page.) Tag: Undo |
||
Line 26: | Line 26: | ||
|- | |- | ||
|Heavy [[Item]] Resistance||Donkey Kong is not slowed down when carrying heavy items, and can also jump or fall off edges without dropping them. In ''Smash 64'', he is the only character that can walk while holding a heavy item. | |Heavy [[Item]] Resistance||Donkey Kong is not slowed down when carrying heavy items, and can also jump or fall off edges without dropping them. In ''Smash 64'', he is the only character that can walk while holding a heavy item. | ||
|- | |||
|[[Hero]]||Critical Hit||Hero's smash attacks have a 1/8 chance of triggering a critical hit, resulting in them dealing twice as much damage and becoming extremely powerful. To compensate, however, they all have a reduced shield damage modifier during this state, while his critical hit forward and down smashes have reduced [[Knockback#Base knockback|base knockback]]. | |||
|- | |- | ||
|rowspan=2|[[Ice Climbers]]||Nana/Popo||The player takes full control of one Ice Climber. The other one—Nana by default and Popo in specific alternate costumes—acts as a CPU-controlled clone of the leader, who usually follows the player's actions and attacks alongside the leader with a slight delay, but acts on their own and attempts to return to the leader if they are separated. This further allows for an advanced technique exclusive to the Ice Climbers, [[desynching]], that allows the player to independently control both characters. | |rowspan=2|[[Ice Climbers]]||Nana/Popo||The player takes full control of one Ice Climber. The other one—Nana by default and Popo in specific alternate costumes—acts as a CPU-controlled clone of the leader, who usually follows the player's actions and attacks alongside the leader with a slight delay, but acts on their own and attempts to return to the leader if they are separated. This further allows for an advanced technique exclusive to the Ice Climbers, [[desynching]], that allows the player to independently control both characters. |
edits