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{{technical data|What is/are the slowdown factor(s)?}} | {{technical data|What is/are the slowdown factor(s)?}} | ||
[[File: | [[File:Captain_Falcon_Neutral_B_SSBU.gif|thumb|{{SSBU|Captain Falcon}} attacking with [[Falcon Punch]]; causing the Special Zoom effect.]] | ||
'''Special Zoom''' is an aesthetic effect introduced in ''[[Super Smash Bros. Ultimate]]'', designed to add drama during a match. The term was coined by [[Masahiro Sakurai]] and his development team.<ref name="Sakurai interview">https://nintendoeverything.com/sakurai-on-smash-bros-ultimate-tempo-items-changes-and-additions-choosing-taunts-much-more/</ref> | '''Special Zoom''' is an aesthetic effect introduced in ''[[Super Smash Bros. Ultimate]]'', designed to add drama during a match. The term was coined by [[Masahiro Sakurai]] and his development team.<ref name="Sakurai interview">https://nintendoeverything.com/sakurai-on-smash-bros-ultimate-tempo-items-changes-and-additions-choosing-taunts-much-more/</ref> | ||
==Overview== | ==Overview== | ||
[[File:RidleySpecialZoom.jpg|thumb|left|200px|{{SSBU|Ridley}} attacking with [[Skewer]]. Note the sweetspot causing Special Zoom.]] | |||
[[File:SpecialZoom.ogg|thumb|The sound effect of a Special Zoom.]] | |||
Special Zoom activates when a fighter is hit by certain attacks: for a short moment, the background flashes blue with dramatic "spark" effects pointing towards the impact, time will substantially<!--If there's only one slowdown factor, replace the word "substantially" with the factor when it is found.--> slow down, and the camera zooms in on the impact. In games with more than two players, the slowdown and camera zoom effects will be nearly non-existent, although there are some exceptions (a few moves will always zoom even outside of 1v1 matches). A Special Zoom is usually accompanied by the sound effect previously exclusive to [[Little Mac]]'s [[KO Uppercut]] in ''[[Super Smash Bros. 4]]''. During some Special Zoom events, camera control is disabled, though this is not consistently enforced. | Special Zoom activates when a fighter is hit by certain attacks: for a short moment, the background flashes blue with dramatic "spark" effects pointing towards the impact, time will substantially<!--If there's only one slowdown factor, replace the word "substantially" with the factor when it is found.--> slow down, and the camera zooms in on the impact. In games with more than two players, the slowdown and camera zoom effects will be nearly non-existent, although there are some exceptions (a few moves will always zoom even outside of 1v1 matches). A Special Zoom is usually accompanied by the sound effect previously exclusive to [[Little Mac]]'s [[KO Uppercut]] in ''[[Super Smash Bros. 4]]''. During some Special Zoom events, camera control is disabled, though this is not consistently enforced. | ||
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===Finish Zoom=== | ===Finish Zoom=== | ||
[[File:FinishZoomDuckHunt.jpg|thumb|A [[Burrowing Snagret]] hits {{SSBU|Duck Hunt}} and triggers a Finish Zoom at the end of the match.]] | [[File:FinishZoomDuckHunt.jpg|thumb|left|A [[Burrowing Snagret]] hits {{SSBU|Duck Hunt}} and triggers a Finish Zoom at the end of the match.]] | ||
Similar to Special Zoom is '''Finish Zoom''' or '''Final Zoom''', terms also coined by Sakurai and his team.<ref name="Sakurai interview"/> Finish Zoom is used when an attack will likely result in a game-winning [[KO]]. Like the | [[File:FinishZoom.ogg|thumb|The sound effect of a Finish Zoom.]] | ||
Similar to Special Zoom is '''Finish Zoom''' or '''Final Zoom''', terms also coined by Sakurai and his team.<ref name="Sakurai interview"/> Finish Zoom is used when an attack will likely result in a game-winning [[KO]]. Like the [[Knockback#Other physics of knockback|Deadly Blow]] mechanic introduced in ''Super Smash Bros. 4'', this effect does not factor in obstructions or [[DI]] being used to make an otherwise-deadly blow survivable. Like Special Zoom, Finish Zoom zooms in on the point of impact and briefly slows down time. However, Finish Zoom uses a red background instead of a blue one, and the sound is always the same. The sound used is also different again, being akin to a [[ping]] hit combined with the sound of slashing swords. [[Screen KO]]s rarely occur when a Finish Zoom sends an opponent into the upper [[blast line]], while [[Star KO]]s are very rare. | |||
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*If a non-cinematic [[Final Smash]] causes Finish Zoom, the background will change to the stage's normal background, rather than the background for the Final Smash. | *If a non-cinematic [[Final Smash]] causes Finish Zoom, the background will change to the stage's normal background, rather than the background for the Final Smash. | ||
*In-game parameters reveal that Captain Falcon's [[Knee Smash]] was planned to have the Special Zoom effect, although it is not active in the final game. | *In-game parameters reveal that Captain Falcon's [[Knee Smash]] was planned to have the Special Zoom effect, although it is not active in the final game. | ||
*Hero has | *Hero has the most moves which can trigger Special Zoom out of all characters, with 7. | ||
*Collecting all three parts of the [[Dragoon]] and getting hit by [[Odin]]'s slashing attack will cause the camera to zoom in, but | *Collecting all three parts of the [[Dragoon]] and getting hit by [[Odin]]'s slashing attack will cause the camera to zoom in, but do not cause the Special Zoom background to appear. | ||
*In [[Home-Run Contest]], Special Zoom does not occur on moves that trigger the effect; presumably to prevent such moves from costing the player time due to the timer not slowing down while Special Zoom is in effect. | *In [[Home-Run Contest]], Special Zoom does not occur on moves that trigger the effect; presumably to prevent such moves from costing the player time due to the timer not slowing down while Special Zoom is in effect. | ||
**However, using a Special Zoom move in place of the Home-Run Bat swing will not result in an angled view of Sandbag flying, and will instead feature a normal Special Zoom. | **However, using a Special Zoom move in place of the Home-Run Bat swing will not result in an angled view of Sandbag flying, and will instead feature a normal Special Zoom. | ||
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*A glitch involving {{SSBU|Min Min}} and Finish Zoom was introduced in the Version 8.0.0; if the opponent didn't get KO'd (e.g. due to [[directional influence]]) after Min Min's attack triggered Finish Zoom, her last used ARM will be visually stuck in being stretched. | *A glitch involving {{SSBU|Min Min}} and Finish Zoom was introduced in the Version 8.0.0; if the opponent didn't get KO'd (e.g. due to [[directional influence]]) after Min Min's attack triggered Finish Zoom, her last used ARM will be visually stuck in being stretched. | ||
*If Finish Zoom occurs to a character getting hit from behind, the reverse knockback animation does not play, although they will briefly assume the pose. | *If Finish Zoom occurs to a character getting hit from behind, the reverse knockback animation does not play, although they will briefly assume the pose. | ||
*If {{SSBU|Hero}} uses [[Command Selection|Thwack]] on {{SSBU|Squirtle}} performing [[Withdraw]], Squirtle will be [[Instant KO| | *If {{SSBU|Hero}} uses [[Command Selection|Thwack]] on {{SSBU|Squirtle}} performing [[Withdraw]], Squirtle will be [[Instant KO|instant KO'ed]], but it will not trigger the Special Zoom.<ref>https://youtu.be/pWku5huh2Jw?t=706</ref> | ||
==References== | ==References== |
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