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If the user is currently holding an item, instead of reaching forward to grab an object, they will pocket the item they are holding and swap it out with whatever item they previously pocketed. Heavy items like [[Crate]]s and [[Barrel]]s cannot be pocketed while held, and retrieving a heavy item from storage will automatically cause the user to throw it. [[Assist Trophies]], [[Poké Ball]]s, [[Sandbag]] (SSB4 only), the [[Smash Ball]], and [[Fake Smash Ball]]s cannot be pocketed in any form. Pocketing [[Daybreak]] and [[Dragoon]] pieces adds them to the player's collection as if picked up normally rather than placing them in the pocket. | If the user is currently holding an item, instead of reaching forward to grab an object, they will pocket the item they are holding and swap it out with whatever item they previously pocketed. Heavy items like [[Crate]]s and [[Barrel]]s cannot be pocketed while held, and retrieving a heavy item from storage will automatically cause the user to throw it. [[Assist Trophies]], [[Poké Ball]]s, [[Sandbag]] (SSB4 only), the [[Smash Ball]], and [[Fake Smash Ball]]s cannot be pocketed in any form. Pocketing [[Daybreak]] and [[Dragoon]] pieces adds them to the player's collection as if picked up normally rather than placing them in the pocket. | ||
Pocketed objects are considered to be in play even if they are not visible, though any timers such as a [[Bob-omb]]'s fuse are frozen and reset upon retrieval. As a result, special moves that can only create limited numbers of objects can be rendered ineffective if they get pocketed, such as R.O.B.'s [[Gyro]], Wii Fit Trainer's [[Header|soccer ball]], Wario's [[Wario Bike|bike]], [[King K. Rool]]'s [[Crownerang|crown]], Bowser Jr.'s [[Mechakoopa]]s, and Banjo & Kazooie's [[Rear Egg|grenade egg]]. [[Lloid Rocket]], [[Minecart]] and [[TNT]] are exceptions to this rule; pocketing them will immediately allow the character who deployed it to use the special move again. Pocket is also very effective at [[gimp]]ing [[Ness]] or [[Lucas]], as the move can be used to intercept and take | Pocketed objects are considered to be in play even if they are not visible, though any timers such as a [[Bob-omb]]'s fuse are frozen and reset upon retrieval. As a result, special moves that can only create limited numbers of objects can be rendered ineffective if they get pocketed, such as R.O.B.'s [[Gyro]], Wii Fit Trainer's [[Header|soccer ball]], Wario's [[Wario Bike|bike]], [[King K. Rool]]'s [[Crownerang|crown]], Bowser Jr.'s [[Mechakoopa]]s, and Banjo & Kazooie's [[Rear Egg|grenade egg]]. [[Lloid Rocket]], [[Minecart]] and [[TNT]] are exceptions to this rule; pocketing them will immediately allow the character who deployed it to use the special move again. Pocket is also very effective at [[gimp]]ing [[Ness]] or [[Lucas]], as the move can be used to intercept and take their [[PK Thunder]] projectile while he is trying to get back onto the stage. | ||
Due to the move's temporary intangibility, using the move can give the illusion that a [[Final Smash]] has been pocketed; in reality, it simply causes the user to avoid the attack. | Due to the move's temporary intangibility, using the move can give the illusion that a [[Final Smash]] has been pocketed; in reality, it simply causes the user to avoid the attack. |
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