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'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | ||
*{{buff|[[Green Missile]] has one less frame of ending lag.}} | *{{buff|[[Green Missile]] has one less frame of ending lag.}} | ||
==Hitboxes== | ==Hitboxes== | ||
Without a misfire, the move's true base damage is specified in its parameters, and ranges from 6% to 21% based on charge. More specifically, its base damage is equal to <code>6 + 15 * (charge frames / 90)</code>. A [[smash special move|smash input]] causes the move to start off with 20 charge frames. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Regular|50}} | {{HitboxTableTitle|Regular|50}} | ||
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|effect=Flame | |effect=Flame | ||
|sfx=Burn | |sfx=Burn | ||
|hitbits=No | |hitbits=No floor | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
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|sfx=Burn | |sfx=Burn | ||
|slvl=M | |slvl=M | ||
|hitbits=No | |hitbits=No floor | ||
}} | }} | ||
|} | |} | ||
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==Timing== | ==Timing== | ||
===Missile=== | ===Missile=== | ||
The move allows Luigi to land starting from frame 35 onward, skipping its remaining active frames in the process; when used on flat ground, Luigi usually lands on frame 55, allowing it to be interrupted on frame 95. Likewise, it skips to frame 61 upon hitting an opponent, or a wall if Luigi does not get stuck on it. [[Jostling]] is also disabled from frame 22 onward. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Charges between | |||
|17-18 | |||
|- | |||
!Intangibility | !Intangibility | ||
| | |18-22 | ||
|- | |- | ||
!Hitboxes | !Hitboxes | ||
| | |22-60 | ||
|- | |||
!Interruptible (grounded) | |||
|100 | |||
|- | |||
!Interruptible (aerial) | |||
|80 | |||
|- | |- | ||
! | !Animation length (grounded) | ||
| | |99 | ||
|- | |- | ||
!Animation length | !Animation length (aerial) | ||
| | |84 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=17|e=LagChargeS}}{{FrameStrip|t=Lag|c=4|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=39}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=5}} | !Grounded {{FrameStrip|t=Lag|c=17|e=LagChargeS}}{{FrameStrip|t=Lag|c=4|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=39}}{{FrameStrip|t=Lag|c=39}} | ||
|- | |||
!Aerial {{FrameStrip|t=Lag|c=17|e=LagChargeS}}{{FrameStrip|t=Lag|c=4|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=39}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=5}}{{FrameStrip|t=Blank|c=15}} | |||
|- | |- | ||
{{FrameStrip|t=Vulnerable|c=17}}{{FrameStrip|t=Intangible|c=5}}{{FrameStrip|t=Vulnerable|c= | !Luigi {{FrameStrip|t=Vulnerable|c=17}}{{FrameStrip|t=Intangible|c=5}}{{FrameStrip|t=Vulnerable|c=77}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
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{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y|vulnerable=y|intangible=y}} | {{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y|vulnerable=y|intangible=y}} | ||
==Parameters== | |||
{|class="wikitable" | |||
!Horizontal speed multiplier on startup | |||
|0.8 | |||
|- | |||
!Friction during startup and charge | |||
|0.02 | |||
|- | |||
!Gravity during startup and charge | |||
|0.05 | |||
|- | |||
!Total charge time | |||
|90 frames | |||
|- | |||
!Starting charge with smash input | |||
|20 frames | |||
|- | |||
!Maximum hold time before automatic cancel | |||
|150 frames | |||
|- | |||
!Misfire chance | |||
|10% | |||
|- | |||
!Base damage | |||
|6% to 21% | |||
|- | |||
!Initial horizontal speed on release | |||
|1.4 to 2.65 (normal)<br>3 (misfired) | |||
|- | |||
!Initial vertical speed on release | |||
|0.4 to 0.8 (normal)<br>0.34 (misfired) | |||
|- | |||
!Minimum horizontal speed for wall stick | |||
|1.8 | |||
|- | |||
!Wall stick chance | |||
|50% | |||
|- | |||
!Gravity on release | |||
|0.008 | |||
|- | |||
!Fall speed on release | |||
|1.2 | |||
|- | |||
!Friction on ending | |||
|0.07 | |||
|- | |||
!Gravity on ending | |||
|0.1 | |||
|} | |||
{{MvSubNavLuigi|g=SSBU}} | {{MvSubNavLuigi|g=SSBU}} |