Marth (SSBU)/Dash attack: Difference between revisions
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(Importing the Melee description, but removing the commentary on combo starting since Ultimate Marth lacks this functionality on Dash attack.) |
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
Marth lunges forward and performs a rising slash in front of him. Marth's dash attack is generally considered a risky move. It has great horizontal reach due to the speed at which Marth dashes into the strike, and the tipper hit can kill surprisingly early, functioning as an anti-air. Consider using it when trying to punish opponents who recover by moving down towards the ledge from slightly above. However, failing to get the tipper hit leaves Marth extremely vulnerable, owing to the lengthy ending lag. Even on hit, the weak hit of the move is almost never safe having low knockback, and [[DI]]ing in denies Marth a reliable follow-up. Typically, using Marth's dash attack is seen as a novice mistake or a desperate play to win [[neutral_game|neutral]] since Marth has much better options in most situations. | |||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|12.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|12.0.0}}''' |
Revision as of 00:42, May 10, 2022
Overview
Marth lunges forward and performs a rising slash in front of him. Marth's dash attack is generally considered a risky move. It has great horizontal reach due to the speed at which Marth dashes into the strike, and the tipper hit can kill surprisingly early, functioning as an anti-air. Consider using it when trying to punish opponents who recover by moving down towards the ledge from slightly above. However, failing to get the tipper hit leaves Marth extremely vulnerable, owing to the lengthy ending lag. Even on hit, the weak hit of the move is almost never safe having low knockback, and DIing in denies Marth a reliable follow-up. Typically, using Marth's dash attack is seen as a novice mistake or a desperate play to win neutral since Marth has much better options in most situations.
Update History
- The tipper of dash attack deals 1% more damage (12% → 13%), the blade hitbox has been moved back slightly (Z: 2 → 0.5), and deals more knockback (BKB: 95 → 93, KBG: 55 → 58).
Hitboxes
Timing
Early hit | 13-15 |
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Late hit | 16 |
Interruptible | 50 |
Animation length | 59 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |
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