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(→Gallery: ...It's the best I could do (curse the semi-transparent "now loading" text)) |
("alleged". The magic pixel and Falcon tech are the same mechanic as far as I know; couldn't think of a good way to include it all without making the paragraph too long. Original video no longer has an in-depth explanation because YT killed annotations) |
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In competitive play, Battlefield is infamous for its very thin [[edge]]s. Recovery on this stage is considered difficult for many characters: it is easy to miss the edge with a vertically aimed [[up special move]], causing the player to end up stuck underneath the stage for a likely KO. It is more difficult to [[edge sweet spot|sweet spot the edge]] using characters such as {{SSBM|Marth}} and {{SSBM|Fox}} on this stage compared to other similar stages. There is one exception to this: with {{SSBM|Falco}} (and with Fox with more difficulty), it is possible to edge cancel [[Falco Phantasm]]/[[Fox Illusion]] on one of the bottom platforms. Then, the player can choose to immediately phantasm to the next platform, which also edge cancels. | In competitive play, Battlefield is infamous for its very thin [[edge]]s. Recovery on this stage is considered difficult for many characters: it is easy to miss the edge with a vertically aimed [[up special move]], causing the player to end up stuck underneath the stage for a likely KO. It is more difficult to [[edge sweet spot|sweet spot the edge]] using characters such as {{SSBM|Marth}} and {{SSBM|Fox}} on this stage compared to other similar stages. There is one exception to this: with {{SSBM|Falco}} (and with Fox with more difficulty), it is possible to edge cancel [[Falco Phantasm]]/[[Fox Illusion]] on one of the bottom platforms. Then, the player can choose to immediately phantasm to the next platform, which also edge cancels. | ||
Battlefield's edges are alleged to be "glitchy" | Battlefield's edges are alleged to be "glitchy". The thin and angled edges make it possible for a character to collide with the angle before their ledge grab box is in range of the ledge, pushing the character in such a way that the backward ledge grab box (if moving forward) to be in range and therefore not allowing an edge grab (only the forward ledge grab box can grab ledges when moving forward, same with going backwards). For example, it is possible for {{SSBM|Peach}} to be [[floating]] within the edge grab range, but then fail to grab the edge and simply plummet after she stops floating. The same mechanic can also result in what is dubbed a "[https://gfycat.com/FatalLongGermanshepherd magic pixel]", where some characters will auto-sweetspot the ledge while moving upwards, similar to the default mechanic in future games. This results from the character colliding with the lower ceiling, pushing them downwards, and colliding with the angled edge, pushing them backwards in a way that causes their backward ledge grab box to be in range.<ref>[https://youtu.be/jDcwteSamlk?t=414 "Battlefield is Broken (and tournament legal)" by AsumSaus, detailing Battlefield's edges]</ref> A [[technique]] unique to {{SSBM|Mewtwo}} where, due to the thinness of the edges, can use [[Confusion]] to pull its opponent through the floor by the ledge leading to gimps on opponents with bad recoveries. | ||
==Tournament legality== | ==Tournament legality== | ||
Because of its simple layout, Battlefield has been a {{SSBM|tournament legal}} stage throughout all of ''Melee''{{'}}s tournament history, outside of | Because of its simple layout, Battlefield has been a {{SSBM|tournament legal}} stage throughout all of ''Melee''{{'}}s tournament history, outside of {{SSBM|Final Destination}}-only tournaments held early in the game's life. It is often considered the most neutral stage by professionals, as its geometry and platform layout do not give many significant matchup-specific advantages in the majority of singles matches, though its ledges can be problematic. As such, in tournament play, Battlefield is often the first stage that two players [[Stage striking|strike]] to. | ||
==Trophy== | ==Trophy== | ||
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*Unlike its [[Battlefield|counterparts]] in the other ''Smash'' games, this Battlefield uses a [[series symbol]] that is exclusive to itself. However, it is still considered part of the ''Super Smash Bros.'' universe. | *Unlike its [[Battlefield|counterparts]] in the other ''Smash'' games, this Battlefield uses a [[series symbol]] that is exclusive to itself. However, it is still considered part of the ''Super Smash Bros.'' universe. | ||
*In {{forwiiu}}, when a player battles [[Master Core]], its final form resembles that of the orb below this stage. | *In {{forwiiu}}, when a player battles [[Master Core]], its final form resembles that of the orb below this stage. | ||
{{clear}} | |||
==References== | |||
{{reflist}} | |||
{{SSBMStages}} | {{SSBMStages}} |
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