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*Unlike the [[Timer]] item, Infernal Climax's slowdown persists on all opponents so long as the Climax Gauge is onscreen, even if they are KO'd and respawn during its effect. | *Unlike the [[Timer]] item, Infernal Climax's slowdown persists on all opponents so long as the Climax Gauge is onscreen, even if they are KO'd and respawn during its effect. | ||
*Infernal Climax is currently the only cinematic Final Smash that can involve some sort of player input during the Final Smash, as the player can press buttons during Gomorah's attack to fill up the Climax Gauge. | *Infernal Climax is currently the only cinematic Final Smash that can involve some sort of player input during the Final Smash, as the player can press buttons during Gomorah's attack to fill up the Climax Gauge. | ||
*Infernal Climax is the only Final Smash that | *Infernal Climax is the only Final Smash that starts off in-game but ends with a cinematic. | ||
**The reverse is true for [[Sacred Arrow]], [[Burning Sword]], and [[Final Blaster]]. | **The reverse is true for [[Sacred Arrow]], [[Burning Sword]], and [[Final Blaster]]. | ||
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