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====Damage==== | ====Damage==== | ||
Unlike other chargeable moves like [[Eruption]], Jet Hammer's damage does not increase in stages, but rather in a continuous fashion which includes decimal percentages. The damage follows the formula <code>d + (.15 × f)</code>, where '''d''' is base damage (11% for grounded, 10% for aerial) and '''f''' is the number of frames charged between 2 and 119; from frame 120 onward the max damage is used, which is 30% for grounded and 28% for aerial. As such, the below table states general kill percents at different levels of charge in ''Brawl'', and is not an exact guide. Like most chargeable moves, the fully charged state is not the most powerful, though it deals the most damage. | Unlike other chargeable moves like [[Eruption]], Jet Hammer's damage does not increase in stages, but rather in a continuous fashion which includes decimal percentages. The damage follows the formula <code>d + (.15 × f)</code>, where '''d''' is base damage (11% for grounded, 10% for aerial) and '''f''' is the number of frames charged between 2 and 119; from frame 120 onward the max damage is used, which is 30% for grounded and 28% for aerial. As such, the below table states general kill percents at different levels of charge in ''Brawl'', and is not an exact guide. Like most chargeable moves, the fully charged state is not the most powerful, though it deals the most damage. | ||
===In ''[[Super Smash Bros. 4]]''=== | ===In ''[[Super Smash Bros. 4]]''=== |
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