Turn: Difference between revisions

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==In ''Smash 64''==
==In ''Smash 64''==
The standing turn animation lasts for 11 frames, but can be acted out of on frame 6. Shielding, grabbing, jumping (and therefore up smashing) will cancel the turn and be performed immediately, all other moves will be buffered and performed on frame 6. However, when inputting attacks that require a direction (tilts, up-B attacks, etc.) the direction must be held until frame 6, or the attack will occur without the direction. For example, inputting a down-tilt on frame 2 of a turn will result in a jab if down isn't held until frame 6.
The standing turn animation lasts for 11 frames, but can be acted out of on frame 6. Shielding, grabbing, jumping (and therefore up smashing) will cancel the turn and be performed immediately, all other moves will be buffered and performed on frame 6. However, when inputting attacks that require a direction (tilts, up-B attacks, etc.) the direction must be held until frame 6, or the attack will occur without the direction. For example, inputting a down-tilt on frame 2 of a turn will result in a jab if down isn't held until frame 6.