Super Smash Bros. 4

Mr. Game & Watch (SSB4)/Up tilt: Difference between revisions

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{{technical data}}
{{technical data}}


==Overview==
==Update history==
{{GameIcon|ssb4}} [[1.0.6]]
*{{nerf|Up tilt's second hit's angle altered|100°|115°, hindering its combo potential.}}
 
==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Hit 1|42}}
{{HitboxTableTitle|Hit 1|42}}
Line 95: Line 97:
!Hit 2
!Hit 2
|20-22
|20-22
|-
!Interruptible
|36
|-
|-
!Animation length
!Animation length
|36
|35
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=13}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y}}


{{MvSubNavMrGame&Watch|g=SSB4}}
{{MvSubNavMrGame&Watch|g=SSB4}}
[[Category:Mr. Game & Watch (SSB4)]]
[[Category:Mr. Game & Watch (SSB4)]]
[[Category:Up tilts (SSB4)]]
[[Category:Up tilts (SSB4)]]

Latest revision as of 01:17, April 13, 2022

Hitbox visualization showing Mr. Game & Watch's up tilt.
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Update history[edit]

Super Smash Bros. 4 1.0.6

  • Nerf Up tilt's second hit's angle altered: 100° → 115°, hindering its combo potential.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 7% 0 AngleIcon100.png 20 127 0 5.5 26 0.0 2.8 2.4 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 7% 0 AngleIcon100.png 20 125 0 3.0 26 0.0 -1.5 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
Hit 2
0 0 7% 0 AngleIcon115.png 30 125 0 5.5 26 0.0 2.8 2.4 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 7% 0 AngleIcon115.png 30 127 0 3.0 26 0.0 -1.5 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png

Timing[edit]

Hit 1 10-12
Hit 2 20-22
Animation length 35
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox