Robin (SSB4)/Neutral special/Default: Difference between revisions
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(New Page: {{ArticleIcons|ssb4=y}} {{competitive expertise}} {{technical data}} ==Hitboxes== ===Thunder=== {{SSB4HitboxTableHeader}} {{SSB4HitboxTableRow |id=0 |part=0 |damage=4.5% |angle=50 |b...) |
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Thunder (Robin)}} | |||
{{competitive expertise}} | {{competitive expertise}} | ||
{{technical data}} | {{technical data}} | ||
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===Thunder=== | ===Thunder=== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
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===Elthunder=== | ===Elthunder=== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
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===Arcthunder=== | ===Arcthunder=== | ||
Looping hit rehits every 6 frames. | Looping hit rehits every 6 frames. | ||
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===Thoron=== | ===Thoron=== | ||
Looping hitbox, rehits every 4 frames. | Looping hitbox, rehits every 4 frames. | ||
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}} | }} | ||
|} | |} | ||
{{MvSubNavRobin|g=SSB4}} | {{MvSubNavRobin|g=SSB4}} | ||
[[Category:Robin (SSB4)]] | [[Category:Robin (SSB4)]] | ||
[[Category:Special | [[Category:Special moves (SSB4)]] | ||
[[Category:Neutral special moves (SSB4)]] |
Latest revision as of 23:35, April 12, 2022
Hitboxes[edit]
Thunder[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 4.5% | 0 | 50 | 20 | 0 | 1.5 | 0 | 0.0 | 0.0 | 0.0 | 1.0x | 1.0x | 0% | Shock |
Elthunder[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 10.5% | 0 | 30 | 100 | 0 | 3.5 | 0 | 0.0 | 0.0 | 0.0 | 1.0x | 1.0x | 0% | Shock |
Arcthunder[edit]
Looping hit rehits every 6 frames.
Thoron[edit]
Looping hitbox, rehits every 4 frames.
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 2.6% | 0 | 50 | 230 | 0 | 3.0 | 0 | 0.0 | 0.0 | 0.0 | 0.5x | 1.0x | 0% | Shock |
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