Super Smash Bros. 4

Robin (SSB4)/Neutral special/Default: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary
m (Text replacement - "== ([^=])" to "== $1")
 
(One intermediate revision by the same user not shown)
Line 7: Line 7:


===Thunder===
===Thunder===
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
Line 33: Line 32:


===Elthunder===
===Elthunder===
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
Line 59: Line 57:


===Arcthunder===
===Arcthunder===
Looping hit rehits every 6 frames.
Looping hit rehits every 6 frames.


Line 201: Line 198:


===Thoron===
===Thoron===
Looping hitbox, rehits every 4 frames.
Looping hitbox, rehits every 4 frames.


Line 227: Line 223:
}}
}}
|}
|}


{{MvSubNavRobin|g=SSB4}}
{{MvSubNavRobin|g=SSB4}}

Latest revision as of 23:35, April 12, 2022

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Thunder (Robin).
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

Thunder[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 4.5% 0 AngleIcon50.png 50 20 0 1.5 0 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Energy (type) Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Shock SpecialsIndirect.png

Elthunder[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 10.5% 0 AngleIcon50.png 30 100 0 3.5 0 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Energy (type) Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Shock SpecialsIndirect.png

Arcthunder[edit]

Looping hit rehits every 6 frames.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Initial hit
0 0 3% 0 AngleIcon70.png 50 75 0 3.2 0 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Energy (type) Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Shock SpecialsIndirect.png
Looping hit
0 0 1% 0 AngleIcon110.png 0 100 20 6.0 0 0.0 0.0 0.0 1.0x 0.4x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Energy (type) Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S Shock SpecialsIndirect.png
1 0 1% 0 Autolink angle (366) 0 100 16 2.0 0 0.0 12.0 12.0 1.0x 0.4x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Energy (type) Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Shock SpecialsIndirect.png
2 0 1% 0 Autolink angle (366) 0 100 16 2.0 0 0.0 12.0 -12.0 1.0x 0.4x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Energy (type) Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Shock SpecialsIndirect.png
Final hit
0 1 1% 0 AngleIcon50.png 60 280 0 3.0 0 0.0 12.0 12.0 0.0x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Energy (type) Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Shock SpecialsIndirect.png
1 1 1% 0 AngleIcon50.png 60 280 0 3.0 0 0.0 12.0 -12.0 0.0x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Energy (type) Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Shock SpecialsIndirect.png

Thoron[edit]

Looping hitbox, rehits every 4 frames.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 2.6% 0 AngleIcon60.png 50 230 0 3.0 0 0.0 0.0 0.0 0.5x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Energy (type) Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Shock SpecialsIndirect.png