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Super Smash Bros. 4

Ness (SSB4)/Forward aerial: Difference between revisions

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(added small overview)
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==Overview==
==Overview==


The move is a multi hit and can be use as a combo move after a down throw at low percentages and can easily combo into itself. It is also a god edgeguard for characters with a weak horizontal recovery.
The move is a multi hit and can be used as a combo move after a down throw at low percentages and can easily combo into itself. It is also a good edgeguard for characters with a weak horizontal recovery.
 
==Hitboxes==
==Hitboxes==



Revision as of 11:58, May 9, 2018

Hitbox visualization showing Ness's forward aerial.
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Overview

The move is a multi hit and can be used as a combo move after a down throw at low percentages and can easily combo into itself. It is also a good edgeguard for characters with a weak horizontal recovery.

Hitboxes

Looping hit rehits every 4 frames.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Looping hit
0 0 1% 1 Autolink angle (366) 16 60 0 5.0 0 0.0 4.8 10.0 0.8x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Magic (type) Magic (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Magic zap SpecialsDirect.png
1 0 1% 1 Autolink angle (366) 16 60 0 1.5 0 0.0 3.8 6.0 0.8x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Magic (type) Magic (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Magic zap SpecialsDirect.png
Final hit
0 0 4% 1 Sakurai angle 32 150 0 8.0 0 0.0 4.8 9.6 1.0x 1.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Magic (type) Magic (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Magic zap SpecialsDirect.png